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pbcbex.bib
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@INPROCEEDINGS{MCRay1,
author={Robert L. Cook, Thomas Porter and Loren Carpenter},
title={Distributed ray tracing},
pages={165Ð174},
year={1984},
booktitle = {Proceedings of the 11th annual conference on Computer graphics and interactive techniques},
series = {SIGGRAPH '84},
publisher = {ACM}
}
@INPROCEEDINGS{MCRay2,
author={P. Dutre, E. Lafortune and Y.D. Willems},
title={Monte Carlo light tracing with direct computation of pixel intensities},
booktitle={Compugraphics '93},
pages={128-137},
year ={1993}
}
@book{Jensen:2009,
author = {Jensen, Henrik Wann},
title = {Realistic Image Synthesis Using Photon Mapping},
year = {2009},
isbn = {1568814623},
publisher = {A. K. Peters, Ltd.},
address = {Natick, MA, USA},
}
@MISC{Levoy88,
author = {Marc Levoy},
title = {Display of Surfaces from Volume Data},
year = {1988}
}
@MISC{Kajiya84,
author = {James T. Kajiya and Brian P. Von Herzen},
title = {Ray Tracing Volume Densities},
year = {1984}
}
@INPROCEEDINGS{Westermann94,
author = {Ruediger Westermann},
title = {A Multiresolution Framework for Volume Rendering},
booktitle = {SYMPOSIUM ON VOLUME VISUALIZATION},
year = {1994},
pages = {51--58},
publisher = {ACM Press}
}
@ARTICLE{Levoy90,
author = {Marc Levoy},
title = {Efficient ray tracing of volume data},
journal = {ACM Transactions on Graphics},
year = {1990},
volume = {9},
pages = {245--261}
}
@article {radiosity,
author = {Dorsey, Julie},
affiliation = {Massachusetts Institute of Technology USA},
title = {Radiosity and global illumination},
journal = {The Visual Computer},
publisher = {Springer Berlin / Heidelberg},
issn = {0178-2789},
keyword = {Computer Science},
pages = {397-398},
volume = {11},
issue = {7},
url = {http://dx.doi.org/10.1007/BF01909880},
note = {10.1007/BF01909880},
year = {1995}
}
@BOOK{monte_carlo,
author = {Xu, R and Pattanaik, S.N},
Title = {A Novel Monte Carlo Noise Reduction Operator},
publisher = {Computer Graphics and Applications, IEEE},
volume = {25},
pages = {31-35},
year = 2005
}
@BOOK{aga,
author = {Philip Dutre, Kavita Bala, Philippe Bekaert},
title = {Advanced Global Illumination},
publisher = {A K Peters},
year = 2006
}
@BOOK{pbrt,
author = {Matt Pharr, Greg Humphreys},
title = {Physically Based Rendering: From Theory to Implementation},
edition = {2},
publisher = {Morgan Kaufmann},
year = 2010
}
@inproceedings{Jensen:1998,
author = {Jensen, Henrik Wann and Christensen, Per H.},
title = {Efficient simulation of light transport in scenes with participating media using photon maps},
booktitle = {Proceedings of the 25th annual conference on Computer graphics and interactive techniques},
series = {SIGGRAPH '98},
year = {1998},
pages = {311-320},
publisher = {ACM},
}
@InProceedings{christensen:siggraph,
title = {Point-Based Global Illumination for Movie Production},
author = {Christensen, Per H.},
year = {2010},
series = {SIGGRAPH '10}
}
@ARTICLE{guthe,
author = {Guthe, S and Strasser, W},
title = {Advanced techniques for high-quality multi-resolution volume rendering},
year = {2004},
publisher = {Computer & Graphics},
volume = {28},
pages = {51-58}
}
@ARTICLE{signotes:2010,
author = {Wrenninge, Magnus and Bin Zafar, Nafees},
title = {Volumetric Methods in Visual Effects},
year = 2010,
publisher = {SIGGRAPH}
}
@ARTICLE{cerezo,
author = {Cerezo, Eva and Perez, Frederic and Pueyo, Xavier and Seron, Francisco J. and X. Sillion, Francois},
title = {A Survey On Participating Media Rendering Techniques},
year = 2005,
publisher = {Visual Computer},
volume = {21},
issue = {5},
pages = {303-328}
}
@ARTICLE{tabellion,
author = {Tabellion, Eric and Lamorlette, Arnauld},
title = {An Approximate Global Illumination System for Computer Generated Films},
year = 2004,
publisher = {ACM Transactions on Graphics},
volume = {23},
issue = {4},
pages = {469-476}
}
@ARTICLE{christensen:2008,
author = {Christensen, Per H.},
title = {Point-Based Approximate Color Bleeding},
year = 2008,
publisher = {Pixar Animation Studios}
}
@ARTICLE{christensen:2004,
author = {Christensen, Per H.},
title = {An Irradiance Atlast for Global Illumination in Complex Production Scenes},
year = 2004,
publisher = {Pixar Animation Studios}
}
@ARTICLE{stupidSH,
author = {Sloan, Peter-Pike},
title = {Stupid Spherical Harmonics (SH) Tricks},
year = 2008,
publisher = {Microsoft Corporation}
}
@ARTICLE{robin:2003,
author = {Green, Robin},
title = {Spherical Harmonic Lighting: The Gritty Details},
year = 2003,
publisher = {Sony Computer Entertainment America}
}