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A material is basically a key/value store, defining rendering options which a renderer may respect. It should not be fixed to a certain material type but be flexible to put any kind of options into it (including user-defined ones). It also has to include textures.
The text was updated successfully, but these errors were encountered:
A material is basically a key/value store, defining rendering options which a renderer may respect. It should not be fixed to a certain material type but be flexible to put any kind of options into it (including user-defined ones). It also has to include textures.
The text was updated successfully, but these errors were encountered: