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lantern.tscn
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lantern.tscn
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://shaders/lantern_glow_mat.tres" type="Material" id=1]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.180392, 0.121569, 0.0666667, 1 )
[node name="MeshInstance" type="MeshInstance"]
[node name="CSGBox" type="CSGBox" parent="."]
width = 0.068051
height = 0.544977
depth = 0.0478131
material = SubResource( 1 )
[node name="CSGBox" type="CSGBox" parent="CSGBox"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00361156, 0.381138, -0.00532436 )
width = 0.191516
height = 0.29615
depth = 0.187512
material = ExtResource( 1 )
[node name="Spatial" type="Spatial" parent="CSGBox"]
[node name="OmniLight" type="OmniLight" parent="CSGBox/Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908548, 0 )
light_color = Color( 0.921569, 0.921569, 0.921569, 1 )
light_energy = 0.9
omni_range = 3.0