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I'd like to propose implementing reflection mapping for a more realistic effect on a 3d model.
This feature will significantly improve the visual quality of our rendered objects by accurately simulating reflective surfaces.
Proposed Solution
Use the CreateDDSTextureFromFileEx() function from DirectX to load the cube map.
Modify our shader to sample from this cube map based on the reflection vector.
From this, image-based lighting can be implemented furthermore.
A new feature request for this will be created when the reflection mapping is done.
🚀 Feature Request
Motivation
I'd like to propose implementing reflection mapping for a more realistic effect on a 3d model.
This feature will significantly improve the visual quality of our rendered objects by accurately simulating reflective surfaces.
Proposed Solution
CreateDDSTextureFromFileEx()
function from DirectX to load the cube map.From this, image-based lighting can be implemented furthermore.
A new feature request for this will be created when the reflection mapping is done.
References
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