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chandlerprall edited this page Apr 30, 2012 · 17 revisions

General Docs

Basic Setup - setting up Physijs with three.js

Scene Configuration - configuring the simulation

Basic Shapes - the 5 basic shapes supported by Physijs

Compound Shapes - how to create compound shapes

Materials - changing an object's friction and restitution ("bounciness")

Collisions - detecting collisions between objects

Other Bits

Updating an object's position & rotation

Freezing an object

Callbacks & Events

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