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Updating an object's position & rotation
Krisofer Brink edited this page Oct 10, 2016
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3 revisions
There is one aspect where a seamless integration with three.js could not be done: changing an object's position and/or rotation. If you do so, you must set that object's __dirtyPosition
or __dirtyRotation
flag to true
, otherwise it will be overwritten from the last known values in the simulation.
var mesh = new Physijs.BoxMesh( geometry, material );
scene.add( mesh );
var render = function() {
// Change the object's position
mesh.position.set( 0, 0, 0 );
mesh.__dirtyPosition = true;
// Change the object's rotation
mesh.rotation.set(0, 90, 180);
mesh.__dirtyRotation = true;
// You may also want to cancel the object's velocity
mesh.setLinearVelocity(new THREE.Vector3(0, 0, 0));
mesh.setAngularVelocity(new THREE.Vector3(0, 0, 0));
scene.simulate();
renderer.render();
};