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LevelOfDetailController.py
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LevelOfDetailController.py
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# -*- coding: utf8 -*-
# written by charlie robin / charlierobin.com / 2017
import c4d, ControllerBaseClass
class LevelOfDetailController( ControllerBaseClass.ControllerBaseClass ):
PLUGIN_NAME = "Level of Detail Controller"
PLUGIN_ID = 1039269
def Init( self, node ):
result = super( LevelOfDetailController, self ).Init( node )
node[ c4d.SMALL_FAR_AWAY_LOD_MIN_DISTANCE ] = 100.0
node[ c4d.SMALL_FAR_AWAY_LOD_MAX_DISTANCE ] = 1000.0
node[ c4d.SMALL_FAR_AWAY_LOD_MIN ] = 0.1
node[ c4d.SMALL_FAR_AWAY_LOD_MAX ] = 1.0
return True
def Execute( self, tag, doc, object, bt, priority, flags ):
result = super( LevelOfDetailController, self ).Execute( tag, doc, object, bt, priority, flags )
if result != c4d.EXECUTIONRESULT_OK: return c4d.EXECUTIONRESULT_OK
if self.calculatedDistance <= tag[ c4d.SMALL_FAR_AWAY_LOD_MIN_DISTANCE ]:
levelOfDetail = tag[ c4d.SMALL_FAR_AWAY_LOD_MAX ]
elif self.calculatedDistance >= tag[ c4d.SMALL_FAR_AWAY_LOD_MAX_DISTANCE ]:
levelOfDetail = tag[ c4d.SMALL_FAR_AWAY_LOD_MIN ]
else:
dLOD = tag[ c4d.SMALL_FAR_AWAY_LOD_MAX ] - tag[ c4d.SMALL_FAR_AWAY_LOD_MIN ]
dDistance = tag[ c4d.SMALL_FAR_AWAY_LOD_MAX_DISTANCE ] - tag[ c4d.SMALL_FAR_AWAY_LOD_MIN_DISTANCE ]
unit = dLOD / dDistance
levelOfDetail = tag[ c4d.SMALL_FAR_AWAY_LOD_MAX ]
levelOfDetail = levelOfDetail - ( ( self.calculatedDistance - tag[ c4d.SMALL_FAR_AWAY_LOD_MIN_DISTANCE ] ) * unit )
tag[ c4d.SMALL_FAR_AWAY_LOD ] = str( round( levelOfDetail * 100, 1 ) ) + " %"
displayTag = self.GetFirstTagOfType( object, c4d.Tdisplay )
if displayTag is None:
# self.MessageToUser( tag, "This tag only works when applied to an object with a Display tag on it (and which has “Level of Detail” enabled)" )
doc.StartUndo()
object.MakeTag(c4d.Tdisplay)
displayTag = self.GetFirstTagOfType( object, c4d.Tdisplay )
displayTag[ c4d.DISPLAYTAG_AFFECT_LEVELOFDETAIL ] = True
c4d.EventAdd()
doc.EndUndo()
else:
if not displayTag[ c4d.DISPLAYTAG_AFFECT_LEVELOFDETAIL ]:
self.MessageToUser( tag, "The Display tag does not have “Level of Detail” enabled – you won’t see anything unless you turn this on" )
displayTag[c4d.DISPLAYTAG_LEVELOFDETAIL] = levelOfDetail
return c4d.EXECUTIONRESULT_OK