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tokyo.html
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tokyo.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - animation - keyframes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
#info p {
max-width: 600px;
margin-left: auto;
margin-right: auto;
padding: 0 2em;
}
a {
color: #2983ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes
<p>
Model: <a href="https://www.artstation.com/artwork/1AGwX" target="_blank" rel="noopener">Littlest Tokyo</a> by
<a href="https://www.artstation.com/glenatron" target="_blank" rel="noopener">Glen Fox</a>, CC Attribution.
</p>
</div>
<script src="../js/three.js"></script>
<SCRIPT src="../js/holoplay.js?" + new Date().getTime()></SCRIPT>
<script src="../js/WebGL.js"></script>
<script src="../js/stats.min.js"></script>
<script src="../js/OrbitControls.js"></script>
<script src="../js/DRACOLoader.js"></script>
<script src="../js/GLTFLoader.js"></script>
<script>
var scene, camera, pointLight, stats, holoplay;
var renderer, mixer, controls;
var clock = new THREE.Clock();
var container = document.getElementById( 'container' );
stats = new Stats();
container.appendChild( stats.dom );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
renderer.gammaFactor = 2.2;
container.appendChild( renderer.domElement );
scene = new THREE.Scene();
// scene.background = new THREE.Color( 0xbfe3dd );
scene.background = new THREE.Color( 0x000000 );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 5, 2, 8 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
// controls.enablePan = false;
scene.add( new THREE.AmbientLight( 0x404040 ) );
pointLight = new THREE.PointLight( 0xffffff, 1 );
pointLight.position.copy( camera.position );
scene.add( pointLight );
holoplay = new HoloPlay(scene, camera, renderer);
// envmap
var path = 'Park2/';
var format = '.jpg';
var envMap = new THREE.CubeTextureLoader().load( [
path + 'posx' + format, path + 'negx' + format,
path + 'posy' + format, path + 'negy' + format,
path + 'posz' + format, path + 'negz' + format
] );
THREE.DRACOLoader.setDecoderPath( 'gltf/' );
var loader = new THREE.GLTFLoader();
loader.setDRACOLoader( new THREE.DRACOLoader() );
loader.load( 'gltf/LittlestTokyo.glb', function ( gltf ) {
var model = gltf.scene;
model.position.set( 1, 1, 0 );
model.scale.set( 0.01, 0.01, 0.01 );
model.traverse( function ( child ) {
if ( child.isMesh ) child.material.envMap = envMap;
} );
scene.add( model );
mixer = new THREE.AnimationMixer( model );
mixer.clipAction( gltf.animations[ 0 ] ).play();
animate();
}, undefined, function ( e ) {
console.error( e );
} );
function StatSH(bSH) {
if(bSH) stats.dom.style.visibility ="visible";
else stats.dom.style.visibility ="hidden";
}
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta();
mixer.update( delta );
controls.update( delta );
stats.update();
// renderer.render( scene, camera );
holoplay.render(scene, camera);
}
</script>
</body>
</html>