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[DEPRECATED] Lightweight, scalable ,distributed game server framework for Golang

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DEPRECATED

Do not use in a production environment, new project ref: https://github.com/lonnng/nano/

~~~Starx -- golang based game server framework~~~

Inspired by Pomelo, rewrite with golang.

Client Library

Chat Room Demo

implement a chat room in 100 lines with golang and websocket starx-chat-demo

  • server

    package main
    
    import (
    	"github.com/lonnng/starx"
    	"github.com/lonnng/starx/component"
    	"github.com/lonnng/starx/serialize/json"
    	"github.com/lonnng/starx/session"
    )
    
    type Room struct {
    	component.Base
    	channel *starx.Channel
    }
    
    type UserMessage struct {
    	Name    string `json:"name"`
    	Content string `json:"content"`
    }
    
    type JoinResponse struct {
    	Code   int    `json:"code"`
    	Result string `json:"result"`
    }
    
    func NewRoom() *Room {
    	return &Room{
    		channel: starx.ChannelService.NewChannel("room"),
    	}
    }
    
    func (r *Room) Join(s *session.Session, msg []byte) error {
    	s.Bind(s.ID)     // binding session uid
    	r.channel.Add(s) // add session to channel
    	return s.Response(JoinResponse{Result: "sucess"})
    }
    
    func (r *Room) Message(s *session.Session, msg *UserMessage) error {
    	return r.channel.Broadcast("onMessage", msg)
    }
    
    func main() {
    	starx.SetAppConfig("configs/app.json")
        starx.SetServersConfig("configs/servers.json")
    	starx.Register(NewRoom())
    
    	starx.SetServerID("demo-server-1")
    	starx.SetSerializer(json.NewJsonSerializer())
    	starx.Run()
    }
    
    
  • client

    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Chat Demo</title>
    </head>
    <body>
    <div id="container">
        <ul>
            <li v-for="msg in messages">[<span style="color:red;">{{msg.name}}</span>]{{msg.content}}</li>
        </ul>
        <div class="controls">
            <input type="text" v-model="nickname">
            <input type="text" v-model="inputMessage">
            <input type="button" v-on:click="sendMessage" value="Send">
        </div>
    </div>
    <script src="http://cdnjs.cloudflare.com/ajax/libs/vue/1.0.26/vue.min.js" type="text/javascript"></script>
    <!--[starx websocket library](https://github.com/lonnng/starx-client-websocket)-->
    <script src="protocol.js" type="text/javascript"></script>
    <script src="starx-wsclient.js" type="text/javascript"></script>
    <script>
        var v = new Vue({
            el: "#container",
            data: {
                nickname:'guest' + Date.now(),
                inputMessage:'',
                messages: []
            },
            methods: {
                sendMessage: function () {
                    starx.notify('Room.Message', {name: this.nickname, content: this.inputMessage});
                    this.inputMessage = '';
                }
            }
        });
    
        var onMessage = function (msg) {
            v.messages.push(msg)
        };
    
        var join = function (data) {
            if(data.code == 0) {
                v.messages.push({name:'system', content:data.result});
                starx.on('onMessage', onMessage)
            }
        };
    
        starx.init({host: '127.0.0.1', port: 3250}, function () {
            starx.request("Room.Join", {}, join);
        })
    </script>
    </body>
    </html>
    

Demo

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The MIT License

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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[DEPRECATED] Lightweight, scalable ,distributed game server framework for Golang

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