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command_map.py
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command_map.py
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'Translate commands, from user input or elsewhere, to Actions.'
__author__ = 'Nick Montfort'
__copyright__ = 'Copyright 2011 Nick Montfort'
__license__ = 'ISC'
__version__ = '0.5.0.0'
__status__ = 'Development'
from action_model import Behave, Configure, Modify, Sense
def check_for_metonymy(tag, concept):
if hasattr(concept.item[concept.item[tag].parent], 'vessel'):
tag = concept.item[tag].parent
return tag
def burn(agent, tokens, _):
'to consume with fire; to reduce to ashes by means of heat or fire'
return Modify('burn', agent,
direct=tokens[1], feature='burnt', old=False, new=True)
def close(agent, tokens, concept):
'to stop an opening; to shut; as, to close the eyes; to close a door'
to_be_closed = check_for_metonymy(tokens[1], concept)
return Modify('close', agent,
direct=to_be_closed, feature='open', old=True, new=False)
def drink(agent, tokens, _):
'to swallow a specific liquid, as, to drink water'
return Behave('drink', agent, direct=tokens[1])
def drink_it_from(agent, tokens, _):
'to swallow a specific liquid from a vessel or source'
return Behave('drink', agent,
template='[agent/s] [drink/v] [direct/o] from [indirect/o]',
direct=tokens[1], indirect=tokens[2])
def drink_from(agent, tokens, concept):
'to swallow from a vessel or source'
if len(concept.item[tokens[1]].children) > 0:
(_, direct) = concept.item[tokens[1]].children[0]
else:
direct = '@cosmos'
return Behave('drink', agent,
template='[agent/s] [drink/v] from [indirect/o]',
direct=direct, indirect=tokens[1])
def doff(agent, tokens, _):
'to strip; to divest; to undress'
return Configure('doff', agent,
template='[agent/s] [take/v] off [direct/o]',
direct=tokens[1], old=('on', agent), new=('of', agent))
def drop(agent, tokens, concept):
'to let go; to set aside; to have done with; to let fall to the ground'
to_be_dropped = check_for_metonymy(tokens[1], concept)
room = str(concept.room_of(to_be_dropped))
return Configure('drop', agent,
template=['[agent/s] [relinquish/v] [direct/o]',
'[agent/s] [set/v] [direct/o] down'],
direct=to_be_dropped, new=('in', room))
def eat(agent, tokens, _):
'to chew and swallow as food; to devour'
return Behave('eat', agent, direct=tokens[1])
def enter(agent, tokens, concept):
'to go into something, such as a compartment or door'
link = 'in'
if concept.item[tokens[1]].door:
link = 'through'
return Configure('enter', agent,
template='[agent/s] [enter/v] [indirect/o]',
direct=agent, new=(link, tokens[1]))
def extinguish(agent, tokens, concept):
'to quench; to put out, as a light or fire'
if hasattr(concept.item[tokens[1]], 'lit'):
feature = 'lit'
else:
feature = 'on'
return Modify('extinguish', agent,
direct=tokens[1], feature=feature, old=True, new=False)
def feed(agent, tokens, _):
'to give food to; to supply with nourishment'
return Configure('feed', agent,
template='[agent/s] [feed/v] [direct/o] to [indirect/s]',
direct=tokens[1], old=('of', agent), new=('of', tokens[2]))
def fill_with(agent, tokens, _):
'to make full with a substance; to supply with as much as can be contained'
[new_parent, substance] = tokens[1:3]
return Configure('fill', agent,
template='[agent/s] [fill/v] [indirect/o] with ' +
'[direct/o]',
direct=substance, new=('in', new_parent))
def fill_from(agent, tokens, concept):
'to make full from a source or vessel'
[vessel, source] = tokens[1:3]
if len(concept.item[source].children) > 0:
(_, direct) = concept.item[source].children[0]
else:
direct = '@cosmos'
return Configure('fill', agent,
template='[agent/s] [fill/v] [indirect/o] from [' +
source + '/o]',
direct=direct, old=('in', source), new=('in', vessel))
def fill_with_from(agent, tokens, _):
'to make full with a substance from a source or vessel'
[vessel, substance, source] = tokens[1:4]
return Configure('fill', agent,
template='[agent/s] [fill/v] [indirect/o] with ' +
'[direct/o] from [' + source + '/o]',
direct=substance, old=('in', source), new=('in', vessel))
def free(agent, tokens, concept):
'to bring out from confinement'
tokens.append(concept.item[tokens[1]].parent)
return free_from(agent, tokens, concept)
def free_from(agent, tokens, concept):
'to bring out from some specified compartment'
[direct, container] = tokens[1:3]
link = 'in'
if (container in concept.item and
concept.item[container] == concept.item[direct].parent):
link = concept.item[direct].link
room_tag = str(concept.room_of(agent))
template = '[agent/s] [free/v] [direct/o] from [' + container + '/o]'
return Configure('free', agent,
template=template, direct=direct,
old=(link, container), new=('in', room_tag))
def freeze(agent, _, __):
'to halt; to stop moving as if congealed by cold'
return Behave('freeze', agent,
template='[agent/s] [stand/v] very still')
def give(agent, tokens, concept):
'to yield possession of; to deliver over, as property'
to_be_given = check_for_metonymy(tokens[1], concept)
return Configure('give', agent,
template='[agent/s] [give/v] [direct/o] to [indirect/o]',
direct=to_be_given, old=('of', agent),
new=('of', tokens[2]))
def illuminate(agent, tokens, concept):
'to make light; to supply with light; to brighten'
if hasattr(concept.item[tokens[1]], 'lit'):
feature = 'lit'
else:
feature = 'on'
return Modify('illuminate', agent,
direct=tokens[1], feature=feature, old=False, new=True)
def inventory(agent, tokens, concept):
"to make an inventory of one's own possessions"
return look_at(agent, tokens + [agent], concept)
def kick(agent, tokens, _):
'to strike, thrust, or hit violently with the foot'
return Behave('kick', agent, direct=tokens[1], force=0.5)
def leave(agent, tokens, _):
'to pass from one place to another on foot at a normal pace'
return Behave('leave', agent,
template='[agent/s] [head/v] [direction]',
direct=agent, direction=tokens[1])
def leave_from(agent, tokens, concept):
'to bring oneself out of some location'
link = 'in'
if (tokens[1] in concept.item and
concept.item[tokens[1]] == concept.item[agent].parent):
link = concept.item[agent].link
room_tag = str(concept.room_of(agent))
template = '[agent/s] [get/v] out of [' + tokens[1] + '/o]'
return Configure('depart', agent,
template=template, direct=agent,
old=(link, tokens[1]), new=('in', room_tag))
def listen(agent, tokens, concept):
'to give close attention with the purpose of hearing; to hearken'
tokens.append(str(concept.room_of(agent)))
action = listen_to(agent, tokens, concept)
action.representation = '[agent/s] [listen/v]'
return action
def listen_to(agent, tokens, _):
'to give close attention to something specified with the purpose of hearing'
return Sense('hear', agent,
template='[agent/s] [listen/v] to [direct/o]',
direct=tokens[1], modality='hearing')
def lock(agent, tokens, _):
'to fasten with a lock, or as with a lock; to make fast; as, to lock a door'
return Modify('lock', agent,
direct=tokens[1], feature='locked', old=False, new=True)
def look(agent, tokens, concept):
'to examine the surrounding room or compartment'
tokens.append(str(concept.compartment_of(agent)))
action = look_at(agent, tokens, concept)
action.representation = '[agent/s] [look/v] around'
return action
def look_at(agent, tokens, _):
'to inspect something carefully, visually'
return Sense('examine', agent,
template='[agent/s] [look/v] at [direct/o]',
modality='sight', direct=tokens[1])
def pour_in(agent, tokens, _):
'to cause a substance to flow in a stream into somewhere'
[substance, vessel] = tokens[1:3]
return Configure('pour', agent,
template='[agent/s] [pour/v] [direct/o] into [indirect/o]',
direct=substance, new=('in', vessel))
def pour_in_from(agent, tokens, _):
'to cause a substance to flow from somewhere into somewhere else'
[substance, source, vessel] = tokens[1:4]
return Configure('pour', agent,
template='[agent/s] [pour/v] [direct/o] into [indirect/o]',
direct=substance, old=('in', source), new=('in', vessel))
def pour_on(agent, tokens, _):
'to cause a substance to flow in a stream onto something'
[substance, vessel] = tokens[1:3]
return Configure('pour', agent,
template='[agent/s] [pour/v] [direct/o] onto [indirect/o]',
direct=substance, new=('on', vessel))
def pour_on_from(agent, tokens, _):
'to cause a substance to flow from somewhere onto something'
[substance, source, vessel] = tokens[1:4]
return Configure('pour', agent,
template='[agent/s] [pour/v] [direct/o] onto [indirect/o]',
direct=substance, old=('in', source), new=('on', vessel))
def press(agent, tokens, _):
'to exert pressure or force upon'
return Behave('press', agent, direct=tokens[1])
def put_in(agent, tokens, _):
'to bring to a position or place; to place; to lay; to set'
return Configure('put', agent,
template='[agent/s] [put/v] [direct/o] in [indirect/o]',
direct=tokens[1], new=('in', tokens[2]))
def put_on(agent, tokens, _):
'to bring to a position or place; to place; to lay; to set'
return Configure('put', agent,
template='[agent/s] [put/v] [direct/o] on [indirect/o]',
direct=tokens[1], new=('on', tokens[2]))
def read(agent, tokens, concept):
'to take in the sense of, as of language, by interpreting characters'
return look_at(agent, tokens, concept)
def remove(agent, tokens, concept):
'to bring out of some location'
tokens.append(concept.item[tokens[1]].parent)
return remove_from(agent, tokens, concept)
def remove_from(agent, tokens, concept):
'to bring out of some location'
[direct, container] = tokens[1:3]
if (direct == agent):
return free_from(agent, tokens, concept)
link = 'in'
if (container in concept.item and
concept.item[container] == concept.item[direct].parent):
link = concept.item[direct].link
template = '[agent/s] [remove/v] [direct/o] from [' + container + '/o]'
return Configure('remove', agent,
template=template, direct=direct,
old=(link, container), new=('of', agent))
def smell(agent, tokens, concept):
'to perceive generally by the sense of smell'
tokens.append(str(concept.room_of(agent)))
action = smell_of(agent, tokens, concept)
action.representation = '[agent/s] [sniff/v] around'
return action
def smell_of(agent, tokens, _):
'to perceive something by the sense of smell'
return Sense('smell', agent,
template='[agent/s] [smell/v] [direct/o]',
direct=tokens[1], modality='smell')
def take(agent, tokens, concept):
"to get into one's hold or possession; to procure; to seize and carry away"
to_be_taken = check_for_metonymy(tokens[1], concept)
return Configure('take', agent,
template='[agent/s] [pick/v] [direct/o] up',
direct=to_be_taken, new=('of', agent))
def taste(agent, tokens, _):
'to perceive by the sense of taste, by sampling a small bit'
return Sense('taste', agent,
template='[agent/s] [taste/v] [direct/o]',
direct=tokens[1], modality='taste')
def shake(agent, tokens, _):
'to cause to move with quick or violent vibrations; to make to tremble'
return Behave('shake', agent,
template='[agent/s] [shake/v] [direct/o]',
direct=tokens[1])
def shake_at(agent, tokens, _):
'to cause to move with quick or violent vibrations at something'
return Behave('shake', agent,
template='[agent/s] [shake/v] [indirect/o] at [direct/o]',
indirect=tokens[1], target=tokens[2])
def strike(agent, tokens, _):
'to touch or hit with force, with the hand; to smite'
return Behave('strike', agent, direct=tokens[1], force=0.4)
def strike_with(agent, tokens, _):
'to touch or hit with force, with an instrument; to smite'
return Behave('strike', agent,
template='[agent/s] [strike/v] [direct/o] with [indirect/o]',
direct=tokens[1], indirect=tokens[2], force=0.4)
def tell(agent, tokens, _):
'to utter or recite to one or more people; to say'
said = ' '.join(tokens[2:])
return Behave('tell', agent,
template='[agent/s] [say/v] [utterance] to [direct/o]',
utterance=said, target=tokens[1])
def throw(agent, tokens, concept):
'to fling, cast, or hurl with a certain whirling motion of the arm'
item = concept.item[tokens[1]]
new_place = str(concept.room_of(agent))
return Configure('throw', agent,
template='[agent/s] [toss/v] [direct/s] up',
direct=tokens[1], old=(item.link, item.parent),
new=('through', new_place))
def toggle(agent, tokens, concept):
'to switch from one state to the other possible state'
if concept.item[tokens[1]].on:
return turn_off(agent, tokens, concept)
else:
return turn_on(agent, tokens, concept)
def touch(agent, tokens, _):
'to come in contact with; to extend the hand so as to reach and feel'
return Sense('touch', agent, direct=tokens[1], modality='touch')
def touch_with(agent, tokens, _):
'to come in contact with; to extend an object so as to reach'
return Behave('touch', agent,
template='[agent/s] [touch/v] [direct/o] with [indirect/o]',
direct=tokens[1], indirect=tokens[2])
def turn_off(agent, tokens, _):
'to deactivate; to switch something from an active state to an inactive one'
return Modify('deactivate', agent,
template='[agent/s] [turn/v] [direct/o] off',
direct=tokens[1], feature='on', old=True, new=False)
def turn_on(agent, tokens, _):
'to activate; to switch something from an inactive state to an active one'
return Modify('activate', agent,
template='[agent/s] [turn/v] [direct/o] on',
direct=tokens[1], feature='on', old=False, new=True)
def turn_to(agent, tokens, _):
'to rotate; to revolve; to make to face differently'
return Modify('rotate', agent,
template='[agent/s] [turn/v] [direct/o] to ' + tokens[2],
direct=tokens[1], feature='setting', new=int(tokens[2]))
def open_up(agent, tokens, concept):
"""to make or set open; to render free of access
Since 'open' is a builtin function, this one is called 'open_up.'"""
to_be_opened = check_for_metonymy(tokens[1], concept)
return Modify('open', agent,
direct=to_be_opened, feature='open', old=False, new=True)
def open_with(agent, tokens, world):
'to attempt to make or set open using a tool; to render free of access'
if (hasattr(world.item[tokens[1]], 'locked') and
world.item[tokens[1]].locked):
return Modify('unlock', agent,
direct=tokens[1], feature='locked', old=True, new=False)
return Modify('open', agent,
template='[agent/s] [open/v] [direct/o] using [' + tokens[2] +
'/o]', direct=tokens[1], indirect=tokens[2], feature='open',
old=False, new=True)
def unlock(agent, tokens, _):
'to unfasten, as what is locked; as, to unlock a door or a chest'
return Modify('unlock', agent,
direct=tokens[1], feature='locked', old=True, new=False)
def utter(agent, tokens, _):
'to speak; to pronounce (to no one in particular)'
said = ' '.join(tokens[1:])
return Behave('say', agent,
template='[agent/s] [say/v] [utterance]', utterance=said)
def wait(agent, _, __):
'to remain idle'
return Behave('wait', agent)
def wander(agent, _, __):
'to ramble here and there without any certain course; to rove'
return Behave('wander', agent,
template='[agent/s] [wander/v] around, staying in the same area',
direct=agent)
def wave(agent, _, __):
'to move the hands one way and the other'
return Behave('wave', agent)
def wave_at(agent, tokens, _):
'to gesture at someone by moving the hands'
return Behave('wave', agent,
template='[agent/s] [wave/v] at [direct/o]',
target=tokens[1])
def wear(agent, tokens, _):
'to carry or bear upon the person, as an article of clothing, etc.'
return Configure('wear', agent,
template='[agent/s] [put/v] [direct/o] on',
direct=tokens[1], old=('of', agent), new=('on', agent))