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feat: Added data for charged attacks.
Attacks can now define windows frames where you can charge the move, and for how long.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
|
||
namespace CAF.Combat | ||
{ | ||
[System.Serializable] | ||
public class ChargeDefinition | ||
{ | ||
public int frame = 1; | ||
public int maxChargeFrames = 30; | ||
} | ||
} |
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