From 59676c744205befb144ca97fb458975e33551648 Mon Sep 17 00:00:00 2001
From: christides11 <29593332+christides11@users.noreply.github.com>
Date: Tue, 18 Aug 2020 12:52:58 -0700
Subject: [PATCH] refactor: Removed unused Hitbox overrides.
OnHurt overrides were making the event not get called.
---
Assets/CAF/Combat/Boxes/Hitbox2D.cs | 1 -
Assets/CAF/Combat/Boxes/Hitbox3D.cs | 2 -
.../Boxer/BoxerMovesetDefinition.asset | 68 ++++++++++++++-
.../Boxer/Moveset/Ground/Ground_A.asset | 6 +-
.../Boxer/Moveset/Ground/Ground_AA.asset | 84 +++++++++++++++++++
.../Boxer/Moveset/Ground/Ground_AA.asset.meta | 8 ++
.../Boxer/Moveset/Ground/Ground_AAA.asset | 84 +++++++++++++++++++
.../Moveset/Ground/Ground_AAA.asset.meta | 8 ++
.../Samples/TDAction/Scenes/PlayScene.unity | 5 ++
.../TDAction/Scripts/Camera/CameraHandler.cs | 12 ---
.../Entities/Managers/EntityHitboxManager.cs | 2 +-
.../Entities/{ => Managers}/EntityManager.cs | 0
.../{ => Managers}/EntityManager.cs.meta | 0
.../TDAction/Scripts/Managers/BootLoader.cs | 9 ++
.../TDAction/Scripts/Managers/GameHandler.cs | 15 +++-
.../TDAction/Scripts/Managers/GameManager.cs | 14 +++-
.../Scripts/Simulation/SimObjectRegister.cs | 5 +-
TDAction_CSharp.csproj | 2 +-
18 files changed, 297 insertions(+), 28 deletions(-)
create mode 100644 Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset
create mode 100644 Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset.meta
create mode 100644 Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset
create mode 100644 Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset.meta
rename Assets/CAF/Samples/TDAction/Scripts/Entities/{ => Managers}/EntityManager.cs (100%)
rename Assets/CAF/Samples/TDAction/Scripts/Entities/{ => Managers}/EntityManager.cs.meta (100%)
diff --git a/Assets/CAF/Combat/Boxes/Hitbox2D.cs b/Assets/CAF/Combat/Boxes/Hitbox2D.cs
index b40bb7f3..531137f2 100644
--- a/Assets/CAF/Combat/Boxes/Hitbox2D.cs
+++ b/Assets/CAF/Combat/Boxes/Hitbox2D.cs
@@ -8,7 +8,6 @@ namespace CAF.Combat
{
public class Hitbox2D : Hitbox
{
- public override event Hitbox.HurtAction OnHurt;
protected Collider2D coll;
diff --git a/Assets/CAF/Combat/Boxes/Hitbox3D.cs b/Assets/CAF/Combat/Boxes/Hitbox3D.cs
index 6035df82..faa51321 100644
--- a/Assets/CAF/Combat/Boxes/Hitbox3D.cs
+++ b/Assets/CAF/Combat/Boxes/Hitbox3D.cs
@@ -7,8 +7,6 @@ namespace CAF.Combat
{
public class Hitbox3D : Hitbox
{
- public override event Hitbox.HurtAction OnHurt;
-
protected Collider coll;
public override void Initialize(GameObject owner, Transform directionOwner, BoxShapes shape,
diff --git a/Assets/CAF/Samples/TDAction/Characters/Boxer/BoxerMovesetDefinition.asset b/Assets/CAF/Samples/TDAction/Characters/Boxer/BoxerMovesetDefinition.asset
index 141d9e92..e993b098 100644
--- a/Assets/CAF/Samples/TDAction/Characters/Boxer/BoxerMovesetDefinition.asset
+++ b/Assets/CAF/Samples/TDAction/Characters/Boxer/BoxerMovesetDefinition.asset
@@ -1,5 +1,55 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &-5309879101736589152
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5cf4d5189da6b334e93745642899b7ca, type: 3}
+ m_Name: Ground_AA
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -8, y: -88}
+ ports:
+ keys:
+ - lastNode
+ - nextNode
+ values:
+ - _fieldName: lastNode
+ _node: {fileID: -5309879101736589152}
+ _typeQualifiedName: CAF.Combat.MovesetAttackNode, CAF, Version=0.0.0.0, Culture=neutral,
+ PublicKeyToken=null
+ connections:
+ - fieldName: nextNode 0
+ node: {fileID: 4997239229425092478}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: nextNode
+ _node: {fileID: -5309879101736589152}
+ _typeQualifiedName: System.Collections.Generic.List`1[[CAF.Combat.MovesetAttackNode+nextNodeDefinition,
+ CAF, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0,
+ Culture=neutral, PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ lastNode: {fileID: 4997239229425092478}
+ executeInputs:
+ - inputType: 0
+ buttonID: 3
+ stickDirection: {x: 0, y: 0}
+ directionDeviation: 0
+ inputSequence: []
+ attackDefinition: {fileID: 11400000, guid: 2e0abd68fbe37d246b9fe3a7446475be, type: 2}
+ nextNode: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -14,6 +64,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
nodes:
- {fileID: 4997239229425092478}
+ - {fileID: -5309879101736589152}
groundAttackCommandNormals: []
groundAttackStartNodes:
- {fileID: 4997239229425092478}
@@ -37,6 +88,7 @@ MonoBehaviour:
keys:
- lastNode
- nextNode
+ - nextNode 0
values:
- _fieldName: lastNode
_node: {fileID: 4997239229425092478}
@@ -57,6 +109,18 @@ MonoBehaviour:
_connectionType: 0
_typeConstraint: 0
_dynamic: 0
+ - _fieldName: nextNode 0
+ _node: {fileID: 4997239229425092478}
+ _typeQualifiedName: CAF.Combat.MovesetAttackNode+nextNodeDefinition, CAF, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: lastNode
+ node: {fileID: -5309879101736589152}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 1
lastNode: {fileID: 0}
executeInputs:
- inputType: 0
@@ -65,4 +129,6 @@ MonoBehaviour:
directionDeviation: 0
inputSequence: []
attackDefinition: {fileID: 11400000, guid: 6b5af3166b563264a9461e1318fee445, type: 2}
- nextNode: []
+ nextNode:
+ - cancelWindow: {x: 9, y: 60}
+ node: {fileID: -5309879101736589152}
diff --git a/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_A.asset b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_A.asset
index c68d92c2..de258c84 100644
--- a/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_A.asset
+++ b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_A.asset
@@ -42,7 +42,7 @@ MonoBehaviour:
boxes:
- shape: 0
offset: {x: 1, y: 0, z: 0}
- size: {x: 4, y: 4, z: 0}
+ size: {x: 2, y: 2.2, z: 0}
rotation: {x: 0, y: 0, z: 0}
radius: 0
height: 0
@@ -77,8 +77,8 @@ MonoBehaviour:
damageOnHit: 0
damageOnBlock: 0
causesTumble: 0
- opponentForceMagnitude: 0.2
- opponentForceDir: {x: 1, y: 1, z: 0}
+ opponentForceMagnitude: 0.05
+ opponentForceDir: {x: 1, y: 0, z: 0}
forceIncludeYForce: 0
opponentMaxMagnitude: 1
opponentMinMagnitude: 1
diff --git a/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset
new file mode 100644
index 00000000..39eebe37
--- /dev/null
+++ b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset
@@ -0,0 +1,84 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b727ab7513f07da4ab8ca7d2f6d52cc9, type: 3}
+ m_Name: Ground_AA
+ m_EditorClassIdentifier:
+ attackName: Ground AA
+ description:
+ stateOverride: -1
+ length: 30
+ heightRestriction: 0
+ gravityScaleAdded: 0
+ animationGround: {fileID: 0}
+ animationAir: {fileID: 0}
+ wrapMode: 0
+ jumpCancelWindows: []
+ enemyStepWindows: []
+ landCancelWindows: []
+ commandAttackCancelWindows: []
+ chargeWindows: []
+ boxGroups:
+ - id: 0
+ events: []
+ references:
+ version: 1
+ 00000000:
+ type: {class: BoxGroup, ns: CAF.Combat, asm: CAF}
+ data:
+ ID: 0
+ activeFramesStart: 5
+ activeFramesEnd: 8
+ hitGroupType: 0
+ boxes:
+ - shape: 0
+ offset: {x: 1, y: 0, z: 0}
+ size: {x: 3, y: 2.2, z: 0}
+ rotation: {x: 0, y: 0, z: 0}
+ radius: 0
+ height: 0
+ attachToEntity: 1
+ styleGain: 1
+ chargeLevelNeeded: -1
+ chargeLevelMax: 1
+ hitboxHitInfo:
+ id: 1
+ 00000001:
+ type: {class: HitInfo, ns: CAF.Combat, asm: CAF}
+ data:
+ airOnly: 0
+ groundOnly: 0
+ hitKills: 1
+ continuousHit: 0
+ spaceBetweenHits: 0
+ opponentResetXForce: 1
+ opponentResetYForce: 1
+ attackerHitstop: 4
+ hitstop: 4
+ hitstun: 30
+ forceType: 0
+ forceRelation: 1
+ breakArmor: 0
+ unblockable: 0
+ knockdown: 0
+ groundBounces: 0
+ groundBounceForce: 0
+ wallBounces: 0
+ wallBounceForce: 0
+ damageOnHit: 0
+ damageOnBlock: 0
+ causesTumble: 0
+ opponentForceMagnitude: 0.1
+ opponentForceDir: {x: 1, y: 0, z: 1}
+ forceIncludeYForce: 0
+ opponentMaxMagnitude: 1
+ opponentMinMagnitude: 1
+ throwConfirm: {fileID: 0}
diff --git a/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset.meta b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset.meta
new file mode 100644
index 00000000..8ebf7d64
--- /dev/null
+++ b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AA.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2e0abd68fbe37d246b9fe3a7446475be
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset
new file mode 100644
index 00000000..2fe1755c
--- /dev/null
+++ b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset
@@ -0,0 +1,84 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b727ab7513f07da4ab8ca7d2f6d52cc9, type: 3}
+ m_Name: Ground_AAA
+ m_EditorClassIdentifier:
+ attackName: Ground AAA
+ description:
+ stateOverride: -1
+ length: 30
+ heightRestriction: 0
+ gravityScaleAdded: 0
+ animationGround: {fileID: 0}
+ animationAir: {fileID: 0}
+ wrapMode: 0
+ jumpCancelWindows: []
+ enemyStepWindows: []
+ landCancelWindows: []
+ commandAttackCancelWindows: []
+ chargeWindows: []
+ boxGroups:
+ - id: 0
+ events: []
+ references:
+ version: 1
+ 00000000:
+ type: {class: BoxGroup, ns: CAF.Combat, asm: CAF}
+ data:
+ ID: 0
+ activeFramesStart: 5
+ activeFramesEnd: 8
+ hitGroupType: 0
+ boxes:
+ - shape: 0
+ offset: {x: 1, y: 0, z: 0}
+ size: {x: 3, y: 2.2, z: 0}
+ rotation: {x: 0, y: 0, z: 0}
+ radius: 0
+ height: 0
+ attachToEntity: 1
+ styleGain: 1
+ chargeLevelNeeded: -1
+ chargeLevelMax: 1
+ hitboxHitInfo:
+ id: 1
+ 00000001:
+ type: {class: HitInfo, ns: CAF.Combat, asm: CAF}
+ data:
+ airOnly: 0
+ groundOnly: 0
+ hitKills: 1
+ continuousHit: 0
+ spaceBetweenHits: 0
+ opponentResetXForce: 1
+ opponentResetYForce: 1
+ attackerHitstop: 4
+ hitstop: 4
+ hitstun: 30
+ forceType: 0
+ forceRelation: 1
+ breakArmor: 0
+ unblockable: 0
+ knockdown: 0
+ groundBounces: 0
+ groundBounceForce: 0
+ wallBounces: 0
+ wallBounceForce: 0
+ damageOnHit: 0
+ damageOnBlock: 0
+ causesTumble: 0
+ opponentForceMagnitude: 0.25
+ opponentForceDir: {x: 1, y: 0, z: 1}
+ forceIncludeYForce: 0
+ opponentMaxMagnitude: 1
+ opponentMinMagnitude: 1
+ throwConfirm: {fileID: 0}
diff --git a/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset.meta b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset.meta
new file mode 100644
index 00000000..790027de
--- /dev/null
+++ b/Assets/CAF/Samples/TDAction/Characters/Boxer/Moveset/Ground/Ground_AAA.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 70e3e4c4a9abb8a4fac77a6ca3d3dc29
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/CAF/Samples/TDAction/Scenes/PlayScene.unity b/Assets/CAF/Samples/TDAction/Scenes/PlayScene.unity
index 0146ec60..f4b47eed 100644
--- a/Assets/CAF/Samples/TDAction/Scenes/PlayScene.unity
+++ b/Assets/CAF/Samples/TDAction/Scenes/PlayScene.unity
@@ -1252,6 +1252,11 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 6667267786158460213, guid: 566a2b9082a19f54d9a11fabf7eb2be8,
+ type: 3}
+ propertyPath: m_LocalScale.x
+ value: 1
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 566a2b9082a19f54d9a11fabf7eb2be8, type: 3}
--- !u!114 &647645933 stripped
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Camera/CameraHandler.cs b/Assets/CAF/Samples/TDAction/Scripts/Camera/CameraHandler.cs
index 43fe99ee..1c9ffbbc 100644
--- a/Assets/CAF/Samples/TDAction/Scripts/Camera/CameraHandler.cs
+++ b/Assets/CAF/Samples/TDAction/Scripts/Camera/CameraHandler.cs
@@ -8,18 +8,6 @@ namespace TDAction.Camera
public class CameraHandler : MonoBehaviour
{
[SerializeField] private CinemachineVirtualCamera followCamera;
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
public void SetFollowTarget(Transform target)
{
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityHitboxManager.cs b/Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityHitboxManager.cs
index c8896394..8b61efc7 100644
--- a/Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityHitboxManager.cs
+++ b/Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityHitboxManager.cs
@@ -27,7 +27,7 @@ protected override Vector3 GetHitboxPosition(BoxDefinition hitboxDefinition)
protected override Quaternion GetHitboxRotation(BoxDefinition hitboxDefinition)
{
- return Quaternion.Euler(manager.visual.transform.eulerAngles
+ return Quaternion.Euler(new Vector3(0, 0, manager.visual.transform.localScale.x < 0 ? 180 : 0)
+ hitboxDefinition.rotation);
}
}
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Entities/EntityManager.cs b/Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityManager.cs
similarity index 100%
rename from Assets/CAF/Samples/TDAction/Scripts/Entities/EntityManager.cs
rename to Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityManager.cs
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Entities/EntityManager.cs.meta b/Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityManager.cs.meta
similarity index 100%
rename from Assets/CAF/Samples/TDAction/Scripts/Entities/EntityManager.cs.meta
rename to Assets/CAF/Samples/TDAction/Scripts/Entities/Managers/EntityManager.cs.meta
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Managers/BootLoader.cs b/Assets/CAF/Samples/TDAction/Scripts/Managers/BootLoader.cs
index 6dcef0aa..648c5369 100644
--- a/Assets/CAF/Samples/TDAction/Scripts/Managers/BootLoader.cs
+++ b/Assets/CAF/Samples/TDAction/Scripts/Managers/BootLoader.cs
@@ -5,6 +5,10 @@
namespace TDAction.Managers
{
+ ///
+ /// Handles initializing the game.
+ /// This is the first script that runs when the game is started.
+ ///
public class BootLoader : MonoBehaviour
{
public delegate void EmptyAction();
@@ -17,6 +21,7 @@ private void Awake()
{
OnPlaySceneLoaded += StartGame;
+ // Play scene is already loaded.
if (SceneManager.GetSceneByName(playScene).IsValid())
{
OnPlaySceneLoaded.Invoke();
@@ -30,6 +35,10 @@ private void StartGame()
gameManager.SetupGame();
}
+ ///
+ /// Loads the play scene and sets it as the active one.
+ ///
+ ///
IEnumerator LoadPlayScene()
{
var ls = SceneManager.LoadSceneAsync(playScene, LoadSceneMode.Additive);
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Managers/GameHandler.cs b/Assets/CAF/Samples/TDAction/Scripts/Managers/GameHandler.cs
index 4c81602e..28b4d776 100644
--- a/Assets/CAF/Samples/TDAction/Scripts/Managers/GameHandler.cs
+++ b/Assets/CAF/Samples/TDAction/Scripts/Managers/GameHandler.cs
@@ -5,6 +5,11 @@
namespace TDAction.Managers
{
+ ///
+ /// This script handles anything that the game needs to run.
+ /// The main thing it does is update the simulation with the
+ /// correct delta time.
+ ///
[System.Serializable]
public class GameHandler
{
@@ -17,12 +22,20 @@ public GameHandler()
simulationObjectManager = new SimObjectManager();
}
- public virtual void FixedUpdate()
+ ///
+ /// Ticks the game. This should be called from FixedUpdate.
+ ///
+ public virtual void Tick()
{
simulationObjectManager.Update(Time.fixedDeltaTime);
simulationObjectManager.LateUpdate(Time.fixedDeltaTime);
}
+ ///
+ /// Spawns the player in the simulation and attaches the camera to them.
+ ///
+ /// The entity to spawn that the player controls.
+ /// The position to spawn them at.
public void SpawnPlayer(EntityManager entity, Vector3 spawnPosition)
{
currentPlayerEntity = GameObject.Instantiate(entity.gameObject, spawnPosition, Quaternion.identity)
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Managers/GameManager.cs b/Assets/CAF/Samples/TDAction/Scripts/Managers/GameManager.cs
index e1f917d9..6b90781d 100644
--- a/Assets/CAF/Samples/TDAction/Scripts/Managers/GameManager.cs
+++ b/Assets/CAF/Samples/TDAction/Scripts/Managers/GameManager.cs
@@ -1,9 +1,12 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
namespace TDAction.Managers
{
+ ///
+ /// Manages the whole game.
+ /// mainly it sets up the game with the proper variables when it's ready,
+ /// and then ticks the game every FixedUpdate.
+ ///
public class GameManager : MonoBehaviour
{
public static GameManager instance;
@@ -19,6 +22,9 @@ private void Awake()
instance = this;
}
+ ///
+ /// Starts a game, creating a handler and spawning the player.
+ ///
public void SetupGame()
{
gameHandler = new GameHandler();
@@ -30,7 +36,7 @@ public void FixedUpdate()
{
if (gameHandler != null)
{
- gameHandler.FixedUpdate();
+ gameHandler.Tick();
}
}
}
diff --git a/Assets/CAF/Samples/TDAction/Scripts/Simulation/SimObjectRegister.cs b/Assets/CAF/Samples/TDAction/Scripts/Simulation/SimObjectRegister.cs
index 510a1f69..d5085250 100644
--- a/Assets/CAF/Samples/TDAction/Scripts/Simulation/SimObjectRegister.cs
+++ b/Assets/CAF/Samples/TDAction/Scripts/Simulation/SimObjectRegister.cs
@@ -1,11 +1,12 @@
using CAF.Simulation;
-using System.Collections;
-using System.Collections.Generic;
using TDAction.Managers;
using UnityEngine;
namespace TDAction.Simulation
{
+ ///
+ /// Registers the object given to the simulation.
+ ///
public class SimObjectRegister : MonoBehaviour
{
[SerializeField] private SimObject simObject;
diff --git a/TDAction_CSharp.csproj b/TDAction_CSharp.csproj
index 85561e3e..6543b732 100644
--- a/TDAction_CSharp.csproj
+++ b/TDAction_CSharp.csproj
@@ -87,7 +87,6 @@
-
@@ -95,6 +94,7 @@
+