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Thank you, I'm glad to hear that. Unfortunately, there is no detailed technical documentation for it, just an overview for rough orientation https://alien-project.gitbook.io/docs/under-the-hood/architecture. It had taken a few iterations until the source code reached this state... I was once working as a PostPoc on differential equations from continuum mechanics and their optimization. But now I'm working in industry as a C++ developer. Alien is so far only a rudimentary evolution simulator. For interesting simulations crucial elements are still missing. At the moment I'm experimenting with different ways to give the cell color/type a more specific meaning (e.g. to model multiple food sources and food chains), to simulate ecosystems in which different types of populations can coexist in the long term. Biogenesis seems to be quite advanced in this regard. Maybe some ideas can be incorporated in a particle world like Alien? |
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@chrxh I have been digging into this code, and having a blast editing it.
I used to work on a program called Biogenesis on Sourceforge (http://biogenesis.sourceforge.net/) -- it is actually how I learned Java nd became a career programmer!
I have always wanted to take some of the concepts from that program and bring them into a CUDA and native-code environment, and your codebase is such an amazing and brilliant example of how to do that!
Really just wanted to say I think it's incredible what you've built here. What kind of education and professional experience do you have?
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