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RgbMatrix.h
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RgbMatrix.h
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// Copyright (c) 2013 Matt Hill
// Use of this source code is governed by The MIT License
// that can be found in the LICENSE file.
//
// This class is for controlling a 32x32 RGB LED Matrix panel using
// the Raspberry Pi GPIO.
//
// Buy a 32x32 RGB LED Matrix from Adafruit!
// http://www.adafruit.com/products/607
//
// For different sizes of RGB LED Matrix, change the constants in this file.
//
// The 32x32 panels can also be chained together to make larger panels.
// When daisy-chaining multiple boards in a square (like four 32x32 boards
// for a 64x64 matrix), columns 1:64 (rows 1:32) are Left to Right across
// the top two boards, but columns 65:128 (rows 33:64) are backwards Right
// to Left across the bottom two boards. (Referenced by: ColumnCnt)
#ifndef RPI_RGBMATRIX_H
#define RPI_RGBMATRIX_H
#include <stdint.h>
#include "GpioProxy.h"
struct Color {
uint8_t red;
uint8_t green;
uint8_t blue;
};
class RgbMatrix
{
public:
// Width and Height of the RBG Matrix.
// If chaining multiple boards together, this is the overall Width x Height.
static const int Width = 32;
static const int Height = 32;
// The 32x32 RGB Matrix is broken into two 16x32 sub-panels.
static const int RowsPerSubPanel = 16;
static const int ColsPerSubPanel = 32;
// Number of Daisy-Chained Boards
static const int ChainedBoardsCnt = 1;
// Number of Columns
static const int ColumnCnt = ChainedBoardsCnt * ColsPerSubPanel;
// Pulse Width Modulation (PWM) Resolution
static const int PwmBits = 7; //max is 7
RgbMatrix(GpioProxy *io);
// Call this in a loop to keep the matrix updated.
void updateDisplay();
// Clear the entire display
void clearDisplay();
// Clear the inside of the given rectangle.
void clearRect(uint8_t fx, uint8_t fy, uint8_t fw, uint8_t fh);
// Fade all pixels on the display to black.
void fadeDisplay();
// Fade pixels inside the given rectangle to black.
void fadeRect(uint8_t fx, uint8_t fy, uint8_t fw, uint8_t fh);
// Call this after drawing on the display and before calling fadeIn().
// Before drawing on the display, it's best to first suspend the thread
// that is calling updateDisplay(). After calling setupFadeIn(), resume
// the suspended thread and call fadeIn().
void setupFadeIn();
// Fade In what has been drawn on the display.
void fadeIn();
// Wipe all pixels down off the screen
void wipeDown();
//Drawing functions
void drawPixel(uint8_t x, uint8_t y, Color color);
void drawLine(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1, Color color);
void drawVLine(uint8_t x, uint8_t y, uint8_t h, Color color);
void drawHLine(uint8_t x, uint8_t y, uint8_t w, Color color);
void drawRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, Color color);
void fillRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, Color color);
void fillScreen(Color color);
void drawRoundRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t r,
Color color);
void fillRoundRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t r,
Color color);
void drawCircle(uint8_t x, uint8_t y, uint8_t r, Color color);
// Draw one of the four quadrants of a cirle.
// quadrant = 1 : Upper Left
// = 2 : Upper Right
// = 4 : Lower Right
// = 8 : Lower Left
void drawCircleQuadrant(uint8_t x, uint8_t y, uint8_t r, uint8_t quadrant,
Color color);
void fillCircle(uint8_t x, uint8_t y, uint8_t r, Color color);
// Fill one half of a cirle.
// half = 1 : Left
// = 2 : Right
// = 3 : Both
// stretch = number of pixels to stretch the circle vertically.
void fillCircleHalf(uint8_t x, uint8_t y, uint8_t r,
uint8_t half, uint8_t stretch,
Color color);
// Draw an arc.
// x : Segment origin
// y : Segment origin
// r : Segment radius
// startAngle : starting angle in degrees (East == 0)
// endAngle : ending angle in degrees
void drawArc(uint8_t x, uint8_t y, uint8_t r,
float startAngle, float endAngle,
Color color);
// Draw the outline of a wedge.
// x : Segment origin
// y : Segment origin
// r : Segment radius
// startAngle : starting angle in degrees (East == 0)
// endAngle : ending angle in degrees
void drawWedge(uint8_t x, uint8_t y, uint8_t r,
float startAngle, float endAngle,
Color color);
void drawTriangle(uint8_t x1, uint8_t y1,
uint8_t x2, uint8_t y2,
uint8_t x3, uint8_t y3,
Color color);
void fillTriangle(uint8_t x1, uint8_t y1,
uint8_t x2, uint8_t y2,
uint8_t x3, uint8_t y3,
Color color);
// Special method to create a color wheel on the display.
// Only works on displays where Height == Width.
void drawColorWheel();
// When using writeChar(), the cursor is the location where to start.
void setTextCursor(uint8_t x, uint8_t y);
void setFontColor(Color color);
// Three sizes are currently available:
// size = 1 : Small (3x5)
// = 2 : Medium (4x6)
// = 3 : Large (5x7)
void setFontSize(uint8_t size);
void setWordWrap(bool wrap);
// Write a character using the text cursor and stored Font settings.
void writeChar(unsigned char c);
// Put a single character on the display.
// x : X for top left origin
// y : Y for top left origin
// c : the character to draw
// size = 1 : Small (3x5)
// = 2 : Medium (4x6)
// = 2 : Large (5x7)
void putChar(uint8_t x, uint8_t y, unsigned char c, uint8_t size, Color color);
// Convert an HSV color to an RGB color.
Color colorHSV(long hue, uint8_t sat, uint8_t val);
private:
GpioProxy *const _gpio;
// The following data structure represents the pins on the Raspberry Pi GPIO.
// Each RGB LED Panel requires writing to 2 LED's at a time, so the data
// structure represents 2 pixels on an RGB LED matrix. The data structure maps
// the GPIO pins to the LED matrix contols.
//
// The GPIO pins are mapped to the LED Matrix as follows:
//
// GPIO 2 (SDA) --> OE (Output Enabled)
// GPIO 3 (SCL) --> CLK (Serial Clock)
// GPIO 4 (GPCLK0) --> LAT (Data Latch)
// GPIO 7 (CE1) --> A --|
// GPIO 8 (CE0) --> B | Row
// GPIO 9 (MISO) --> C | Address
// GPIO 10 (MOSI) --> D --|
// GPIO 17 --> R1 (LED 1: Red)
// GPIO 18 (PCM_CLK) --> B1 (LED 1: Blue)
// GPIO 22 --> G1 (LED 1: Green)
// GPIO 23 --> R2 (LED 2: Red)
// GPIO 24 --> B2 (LED 2: Blue)
// GPIO 25 --> G2 (LED 2: Green)
//
// ***************************************************************************
// NOTE: My LED panel has the Green and Blue pins reversed whem compared to
// the original mapping I got from Adafruit's website:
// ***************************************************************************
// GPIO 17 --> R1 (LED 1: Red)
// GPIO 18 (PCM_CLK) --> G1 (LED 1: Green)
// GPIO 22 --> B1 (LED 1: Blue)
// GPIO 23 --> R2 (LED 2: Red)
// GPIO 24 --> G2 (LED 2: Green)
// GPIO 25 --> B2 (LED 2: Blue)
union GpioPins {
struct {
unsigned int ignoredPins1:2; // 0,1
unsigned int outputEnabled:1; // 2
unsigned int clock:1; // 3
unsigned int latch:1; // 4
unsigned int ingoredPins2:2; // 5,6
unsigned int rowAddress:4; // 7-10
unsigned int ignoredPins3:6; // 11-16
unsigned int r1:1; // 17
unsigned int b1:1; // 18
unsigned int ignoredPins4:3; // 19-21
unsigned int g1:1; // 22
unsigned int r2:1; // 23
unsigned int b2:1; // 24
unsigned int g2:1; // 25
} bits;
uint32_t raw;
GpioPins() : raw(0) {}
};
// Because a 32x32 Panel is composed of two 16x32 sub-panels, and each
// 32x32 Panel requires writing an LED from each sub-panel at a time, the
// following data structure represents two rows: n and n+16.
struct TwoRows {
GpioPins column[ColumnCnt]; //TODO: Does this only use color bits?
};
struct Display {
TwoRows row[RowsPerSubPanel];
};
Display _plane[PwmBits];
Display _fadeInPlane[PwmBits]; //2nd plane for hadling fadeIn
// Members for writing text
uint8_t _textCursorX, _textCursorY;
Color _fontColor;
uint8_t _fontSize;
uint8_t _fontWidth;
uint8_t _fontHeight;
bool _wordWrap;
};
#endif