You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In game build 3258 the CEventNetworkEntityDamage was not trigger when player take damage from falling before another else damage (like rammed by car)
After that, the "weapon" report by the event is always "weapon_run_over_by_car" and not "weapon_fall"
On previous build 3095, the event was directly trigger on fall with the correct "weapon".
It works if the fall is fatal. But I can confirm that it won't if the fall is just dealing non fatal damages.
In b2802 the even is triggered multiple times upon player damage after falling
What happened?
In game build 3258 the CEventNetworkEntityDamage was not trigger when player take damage from falling before another else damage (like rammed by car)
After that, the "weapon" report by the event is always "weapon_run_over_by_car" and not "weapon_fall"
On previous build 3095, the event was directly trigger on fall with the correct "weapon".
Expected result
Triggered with good data
Reproduction steps
Artifact : 8851
Fivem : Ver. 9672/beta and 9671
Importancy
Unknown
Area(s)
FiveM
Specific version(s)
Build 3258
Additional information
I saw a commit that should fix the bugs on gameEvent but from my tests there is still a problem
The text was updated successfully, but these errors were encountered: