Open PS2 Loader bundle included several types of the same OPL version. These types come with more or fewer features included. | Type (can be a combination) | Description | | --------------------------- | --------------------------------------------------------------------------------------- | -| "Release" | Regular OPL release with GSM, IGS, PADEMU, VMC, PS2RD Cheat Engine & Parental Controls. | -| "DTL_T10000" | OPL for TOOLs (DevKit PS2) | -| "IGS" | OPL with InGame Screenshot feature. | -| "PADEMU" | OPL with Pad Emulation for DS3 & DS4. | -| "RTL" | OPL with the right to left language support. | +| `Release` | Regular OPL release with GSM, IGS, PADEMU, VMC, PS2RD Cheat Engine & Parental Controls. | +| `DTL_T10000` | OPL for TOOLs (DevKit PS2) | +| `IGS` | OPL with InGame Screenshot feature. | +| `PADEMU` | OPL with Pad Emulation for DS3 & DS4. | +| `RTL` | OPL with the right to left language support. | + +
+OPL uses the following directory tree structure across HDD, SMB, and USB modes: | Folder | Description | Modes | | ------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------- | -| "CD" | for games on CD media - i.e. blue-bottom discs | USB and SMB | -| "DVD" | for DVD5 and DVD9 images if using the NTFS file system on USB or SMB; DVD9 images must be split and placed into the device root if using the FAT32 file system on USB or SMB | USB and SMB | -| "VMC" | for Virtual Memory Card images - from 8MB up to 64MB | all | -| "CFG" | for saving per-game configuration files | all | -| "ART" | for game art images | all | -| "THM" | for themes support | all | -| "LNG" | for translation support | all | -| "CHT" | for cheats files | all | +| `CD` | for games on CD media - i.e. blue-bottom discs | USB and SMB | +| `DVD` | for DVD5 and DVD9 images if using the NTFS file system on USB or SMB; DVD9 images must be split and placed into the device root if using the FAT32 file system on USB or SMB | USB and SMB | +| `VMC` | for Virtual Memory Card images - from 8MB up to 64MB | all | +| `CFG` | for saving per-game configuration files | all | +| `ART` | for game art images | all | +| `THM` | for themes support | all | +| `LNG` | for translation support | all | +| `CHT` | for cheats files | all | OPL will automatically create the above directory structure the first time you launch it and enable your favourite device. @@ -65,7 +73,14 @@ For HDD users, OPL will read hdd0:\_\_common/OPL/conf_hdd.cfg for the config ent If not found a config file and a 128Mb +OPL partition will be created. You can edit the config if you wish to use/create a different partition. All partitions created by OPL will be 128Mb (it is not recommended to enlarge partitions as it will break LBAs, instead remove and recreate manually with uLaunchELF at a larger size if needed). -## USB +
++ Game files on USB must be perfectly defragmented either file by file or by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB @@ -76,7 +91,13 @@ Repeat it once you faced defragmenting problem again. You also need a PC program to convert or split games into USB Advance/Extreme format, such as USBUtil 2.0. -## SMB +
+For loading games by SMB protocol, you need to share a folder (ex: PS2SMB) on the host machine or NAS device and make sure that it has full read and @@ -85,7 +106,13 @@ are supported using the folder structure above with the bonus that DVD9 images don't have to be split if your SMB device uses the NTFS or EXT3/4 file system. -## HDD +
+For PS2, 48-bit LBA internal HDDs up to 2TB are supported. They have to be formatted with either HDLoader or uLaunchELF (uLaunchELF is recommended). @@ -93,7 +120,13 @@ formatted with either HDLoader or uLaunchELF (uLaunchELF is recommended). To launch OPL, you can use any of the existing methods for loading an executable elf. -## PS3 +
+On PS3, you need an original SwapMagic 3.6+ or 3.8 disc (at the moment there aren't any other options). The steps for loading OPL on a PS3 are: @@ -110,9 +143,24 @@ SMBOOT2.ELF = UP + R1 SMBOOT3.ELF = UP + R2 Note: on PS3, only USB and SMB modes are supported. +
++ +Open PS2 Loader needs the [__latest PS2SDK__](https://github.com/ps2dev/ps2sdk) + +
+
-Open PS2 Loader needs the latest PS2SDK:
+Since 5/07/2021 every OPL build dispatched to the release section of this repository will be uploaded to a mega account, you can access the archive by clicking the mega badge on top of this readme
-
@@ -56,18 +56,18 @@ types come with more or fewer features included. OPL uses the following directory tree structure across HDD, SMB, and USB modes: -| Folder | Description | Modes | -| ------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------- | -| `CD` | for games on CD media - i.e. blue-bottom discs | USB and SMB | +| Folder | Description | Modes | +| ------ | ---------------------------------------------------- | ----------- | +| `CD` | for games on CD media - i.e. blue-bottom discs | USB and SMB | | `DVD` | for DVD5 and DVD9 images if using the NTFS file system on USB or SMB; DVD9 images must be split and placed into the device root if using the FAT32 file system on USB or SMB | USB and SMB | -| `VMC` | for Virtual Memory Card images - from 8MB up to 64MB | all | -| `CFG` | for saving per-game configuration files | all | -| `ART` | for game art images | all | -| `THM` | for themes support | all | -| `LNG` | for translation support | all | -| `CHT` | for cheats files | all | +| `VMC` | for Virtual Memory Card images - from 8MB up to 64MB | all | +| `CFG` | for saving per-game configuration files | all | +| `ART` | for game art images | all | +| `THM` | for themes support | all | +| `LNG` | for translation support | all | +| `CHT` | for cheats files | all | -OPL will automatically create the above directory structure the first time you launch it and enable your favourite device. +OPL will automatically create the above directory structure the first time you launch it and enable your favorite device. For HDD users, OPL will read hdd0:\_\_common/OPL/conf_hdd.cfg for the config entry "hdd_partition" to use as your OPL partition. If not found a config file and a 128Mb +OPL partition will be created. You can edit the config if you wish to use/create a different partition. @@ -76,12 +76,10 @@ All partitions created by OPL will be 128Mb (it is not recommended to enlarge pa
- Game files on USB must be perfectly defragmented either file by file or by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB limitations of the FAT32 file system. We do not recommend using any programs. @@ -94,7 +92,6 @@ format, such as USBUtil 2.0.
@@ -109,7 +106,6 @@ EXT3/4 file system.
@@ -123,7 +119,6 @@ executable elf.
@@ -143,15 +138,15 @@ SMBOOT2.ELF = UP + R1 SMBOOT3.ELF = UP + R2 Note: on PS3, only USB and SMB modes are supported. +
-Open PS2 Loader needs the [__latest PS2SDK__](https://github.com/ps2dev/ps2sdk) +Open PS2 Loader needs the [**latest PS2SDK**](https://github.com/ps2dev/ps2sdk)
-Since 5/07/2021 every OPL build dispatched to the release section of this repository will be uploaded to a mega account, you can access the archive by clicking the mega badge on top of this readme +Since 05/07/2021 every OPL build dispatched to the release section of this repository will be uploaded to a mega account, you can access the archive by clicking the mega badge on top of this readme