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This repository has been archived by the owner on Dec 6, 2020. It is now read-only.

Releases: papyrus-mc/papyrusjs

v1.1.0-alpha

02 Mar 16:00
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Changes:

  • Significant performance improvements
  • Replaced NBT parser with custom one
  • Replaced LevelDB module with custom bindings using FFI

Fixes:

  • Fixed issue #21 (awaiting confirmation)
  • Fixed issue #1

v1.0.5-alpha

13 Jun 13:42
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  • Added new texture mapping definitions
  • fixed --thread argument
  • fixed skipped chunks during render
  • fixed resolving textures that contain objects
    (thanks a lot to @sajones!)
  • applied SubChunk version 0 reading fixes
    (thanks to @cynodonta)

v1.0.4-alpha

03 May 18:23
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  • Added simple terrain shading available through command line option -mode="topdown_shaded".

v1.0.3-alpha

03 May 00:40
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  • Textures will now automatically be downloaded (and extracted) if not found (--force-download will invoke downloading and override existing files, if present) - Thanks a lot to @Christian7573 for his Pull Request!

v1.0.2-alpha

02 May 19:01
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  • Added option --threshold (or alias -y) to set Y-Level rendering threshold

v1.0.1-alpha

02 May 15:50
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v1.0.1-alpha Pre-release
Pre-release

This is the initial release for papyrus.js.
Please take in mind that this is an early alpha. Bugs will most likely occur. I would really appreciate it if you would report them on our Discord (https://discord.gg/J2sBaXa) or in the Issue Tracker of this repo.

It would be very much appreciated if someone could get the node bindings for Mojang's LevelDB to compile. You can find the repo for the bindings over at https://github.com/mhsjlw/node-leveldb-mcpe (thanks a lot to @mhsjlw for all the help super fast support!).

Thank you and have fun :),
clarkx86