This repository has been archived by the owner on Dec 6, 2020. It is now read-only.
Releases: papyrus-mc/papyrusjs
Releases · papyrus-mc/papyrusjs
v1.1.0-alpha
v1.0.5-alpha
- Added new texture mapping definitions
- fixed --thread argument
- fixed skipped chunks during render
- fixed resolving textures that contain objects
(thanks a lot to @sajones!) - applied SubChunk version 0 reading fixes
(thanks to @cynodonta)
v1.0.4-alpha
- Added simple terrain shading available through command line option
-mode="topdown_shaded"
.
v1.0.3-alpha
- Textures will now automatically be downloaded (and extracted) if not found (
--force-download
will invoke downloading and override existing files, if present) - Thanks a lot to @Christian7573 for his Pull Request!
v1.0.2-alpha
- Added option
--threshold
(or alias-y
) to set Y-Level rendering threshold
v1.0.1-alpha
This is the initial release for papyrus.js.
Please take in mind that this is an early alpha. Bugs will most likely occur. I would really appreciate it if you would report them on our Discord (https://discord.gg/J2sBaXa) or in the Issue Tracker of this repo.
It would be very much appreciated if someone could get the node bindings for Mojang's LevelDB to compile. You can find the repo for the bindings over at https://github.com/mhsjlw/node-leveldb-mcpe (thanks a lot to @mhsjlw for all the help super fast support!).
Thank you and have fun :),
clarkx86