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Ludum Dare - My LibGDX Setup

To prepare for future Ludum Dare events, I created this repository of some starting code using Java and the libGDX framework.

The structure includes functionality to use:

  • Scene2D for user interface
  • Box2D for entity physics
  • Ashley for entity-component-system control

The base code includes an Assets.java file to simplify loading and using game assets such as images and sounds.

There are also some sample game files from my Ludum Dare 37 attempt. The files include some game data files, collision detection, and other basic guides for future projects.