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it_commons.dxl
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it_commons.dxl
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'
' Commons.dxl
' (for Underworld)
'
' by Cris (cris@dimensionex.net)
' https://www.dimensionex.net
'
' This software is Open Source released under the GPL License
'
' General Purpose Routines
'
' Version 23.0
'
EVENT Living
person = getObject($OWNER)
If person.type=0 'Special characters always live
person.Salute=10
Return true
End_If
' The following is for all remaining characters
' Restore health a little bit
person.Salute = person.Salute+0.2
If person.artdefense = "survival"
If person.Salute < 1
Dim item = getContainedType(person,"bottle.potion")
If item <> null
Print person,"Sopravvivenza: prendo la pozione!"
Call drinkPotion(person,item)
End_If
End_If
End_If
If person.Salute > 10
' Limits health to 10
person.Salute = 10
End_If
If person.toxine > 1
person.Salute = person.Salute-0.2*person.toxine
End_If
person.Salute = Round(person.Salute,1)
'Decreases invulnerability
If person.invul
person.invul = person.invul-1
End_If
Call checkInvis(person)
Call levelParams(person)
person.angry=0 ' Calm down werewolves
person.lastattacker = null ' Clear last attacker
If ExistScript("Living_local")
Call Living_local(person) 'Calls local Living() sub, if defined
End_If
If Not(IsPlayer(person))
Call robotAI(person)
Else 'Player
person.ticker=person.ticker+1
Call checkCombo(person)
person.killcombo=""
End_If
If person.container = hellfire
Dim item
For Each item In getItemsIn($TARGET)
Move item,RndSet(setAll)
Next
End_If
If Not(Exists(person)) ' If just died, quit
Return
End_If
Call checkLevelAdvance(person)
'Returns result - if positive, character will live
Dim survives = (person.Salute > 0)
Return survives
End_EVENT
Sub incKilledCount(loser,winner)
If winner.remoteAddr <> null and winner.remoteAddr = loser.remoteAddr and loser.remoteAddr <> "127.0.0.1"
Speak SYS,winner,"In lotta con te stesso? Più sport e meno computer!"
Return
End_If
If loser.type=3 ' Neutral type
Print winner,"Non ottengo punti uccidendo personaggi neutrali."
Return
End_If
If IsPlayer(loser) And IsBeginner(loser) And IsPlayer(winner) And winner.Livello > 1
If loser.Livello < 2
winner.Salute = winner.Salute/2
End_If
If IsPlayer(loser) And loser.Livello<=Round(winner.Livello/2,0) ' Lower level
Print winner,"Non ottengo punti uccidendo giocatori con Livello <= "+Round(winner.Livello/2,0)+"."
Return
End_If
End_If
'Update global counters
If loser.type <= 10
hkilled = hkilled+1
Else
mkilled = mkilled+1
End_If
'Update winner's guild's kills count (effective in area1 only)
If IsCharacter(winner)
Dim winnerguild = winner.guild
If winnerguild <> null
If winnerguild = loser.guild
Print winner,"Non ottengo punti uccidendo membri della mia gilda."
Return
End_If
If loser.guild = null And IsPlayer(loser)
Print winner,"Non ottengo punti uccidendo giocatori che non fanno parte di altre gilde"
Return
End_If
guildkills(winnerguild) = 1 + guildkills(winnerguild)
End_If
' Update own stats on winner
Dim loserguild = loser.guild
If loserguild = null ' Fix up guild
If loser.type <= 10
loserguild = "_humans"
Else
loserguild = "_monsters"
End_If
End_If
If winner.killstats = null ' Fix up kill stats
winner.killstats = NewSet()
End_If
winner.killstats(loserguild) = 1 + winner.killstats(loserguild)
'Update kills count in profile
If IsPlayer(winner)
If Len(winner.killcombo)>0
winner.killcombo=winner.killcombo&","
End_If
winner.killcombo=winner.killcombo&loser.type
Call advanceCheck(winner,"kills",getKillTotal(winner)-winner.Uccisioni)
End_If
End_If
End_Sub
EVENT onNew
PlayBackground $AGENT,bakmusic, 0
If Not($AGENT.master) And blocked($AGENT.name)
$AGENT.name = "un utente in carcere"
Call doJail($AGENT,$AGENT.name,SYS)
Return false
End_If
' Suspend masters during tournament
If master=1
If tournament>0 And Not($AGENT.mastersuper) And (tournament<>5)
$AGENT.master = 0
End_If
Else
master=""
End_If
$AGENT.balanceignore=null
If $AGENT.master
$AGENT.balanceignore=1
End_If
If $AGENT.whipper
If SetLen(getObjectsType($AGENT,"whip")) < 1
Call restore("whip","*",$AGENT)
End_If
End_If
If $AGENT.type > 0
' Player is back with a restored game
' Fixes
If $AGENT.created=null
$AGENT.created=getTime("yyyyMMddHHmm")
End_If
' Fix health if needed
If $AGENT.Salute < 1
$AGENT.Salute = 1
End_If
' Fix panel if needed
If $AGENT.type = 2
If $AGENT.master
SetPanel $AGENT, "pmastercleric"
Else
SetPanel $AGENT, "pcleric"
End_If
End_If
If $AGENT.type = 4
If $AGENT.master
SetPanel $AGENT, "pmasterartisan"
Else
SetPanel $AGENT, "partisan"
End_If
End_If
If $AGENT.type < 2
If $AGENT.master
SetPanel $AGENT, "pmasterwarrior"
Else
SetPanel $AGENT, "pwarrior"
End_If
End_If
If $AGENT.type>=10
' Monster
If $AGENT.type=10 Or $AGENT.type=16 Or $AGENT.type=12 Or $AGENT.type=14
If $AGENT.master
SetPanel $AGENT, "pmastervamp"
Else
SetPanel $AGENT, "pvampire"
End_If
End_If
If $AGENT.type=19
If $AGENT.master
SetPanel $AGENT, "pmasterdarken"
Else
SetPanel $AGENT, "pdarken"
End_If
End_If
If $AGENT.yell = ""
$AGENT.yell = "roar1.wav"
End_If
End_If
If getTime("dd/MM/yyyy")=smDay
Speak SYS,$AGENT,"Oggi è il <b>Sottomondo Day</b>!! Drink gratis alla locanda del castello e <a target=_blank href=http://www.sottomondo.org/?p=571>bonus per tutti</a>!!"
Dim fbid = getSetting($AGENT.name & "_fbid")
If fbid=""
fbid=getSetting(CookName($AGENT.name)&"_fbid")
End_If
If fbid
fbusers("f"&fbid)=$AGENT.name
End_If
Else
Dim msg = getTournamentMessage()
If msg <> ""
Speak SYS,$AGENT,msg
End_If
End_If
Speak SYS,$AGENT,frontpagetext
$AGENT.ticksaved = kingTicks-9 'Enable saving
Call levelParams($AGENT)
' Fix guild info
$AGENT.guild = guildSubscribed($AGENT)
If $AGENT.guildrequest <> null
If InStr(guildrequests($AGENT.guildrequest),$AGENT.name+";")
Print $AGENT,"La mia richiesta per la gilda " + guildnames($AGENT.guildrequest) + " è ancora in attesa."
Else
If InStr(guildsubscribers($AGENT.guildrequest),$AGENT.name+";")
Speak SYS,$AGENT,"La tua richiesta per la gilda " + guildnames($AGENT.guildrequest) + " è stata ACCETTATA!!"
Else
Speak SYS,$AGENT,"La tua richiesta per la gilda " + guildnames($AGENT.guildrequest) + " è stata rigettata. Peccato."
End_If
$AGENT.guildrequest = null
End_If
End_If
' Tournament operation
If $AGENT.tickertype<>tournament ' If new tournament then reset ticker
$AGENT.tickertype = tournament
$AGENT.ticker = 0
End_If
End_If
' Hooked
$AGENT.__hooked = NewSet()
'Create missing arrays for protections & weapons
Call FixArrays($AGENT)
'Fix invisibile avatar
If LCase(Right($AGENT.image("N").url,9))="blank.gif" Or LCase(Right($AGENT.image("N").url,10))="spacer.gif"
Call restoreAvatar($AGENT)
If $AGENT.invisible
Call doInvis($AGENT)
End_If
End_If
Call checkInvis($AGENT)
'Credit Score added by husband/wife
If $AGENT.score_added > 0
If incrScore($AGENT.name,$AGENT.score_added)
' Done - reset score_added on disk
Dim nick = CookName($AGENT.name)
Dim tmp = getSetting(nick + "_properties","")
SaveSetting nick + "_properties",tmp+",score_added=0"
$AGENT.score_added = NULL
Else
Debug "Warning: cannot increment by score_added for " + $AGENT
End_If
Else
$AGENT.score_added = NULL
End_If
Dim footprint = $AGENT.getCookie("footprint")
If $AGENT.mainpg = ""
$AGENT.mainpg = footprint
If $AGENT.mainpg = ""
Call $AGENT.SaveCookie("footprint",$AGENT.name)
$AGENT.mainpg = $AGENT.name
End_If
Else
If footprint = ""
Call $AGENT.SaveCookie("footprint",$AGENT.mainpg)
Else
If $AGENT.mainpg <> footprint
$AGENT.lastused=footprint+"/"+getTime("dd/MM/yyyy HH:mm")
Call SaveProperty($AGENT.name,"lastused",$AGENT.lastused,false)
End_If
End_If
End_If
'Speak SYS,$AGENT,"Alias: " + $AGENT.mainpg
If IsJailed($AGENT.mainpg)
Call doJail($AGENT,$AGENT.name,SYS)
End_If
If dbdown
Print "<B>Problema tecnico al DB - Stai giocando con il profilo di riserva</B>"
$AGENT.__backupprofile = true
End_If
PlaySound $WORLD,"connect.wav"
Call onNew_local ' Calls local onNew subroutine
End_EVENT
EVENT onEnter
If $OWNER.type=14
' Vampires die in sunlight
Call checkLight($OWNER)
End_If
End_EVENT
EVENT onBite
If $AGENT.type = 14 Or $AGENT.type = 16
Call doBite($AGENT,$OWNER)
Else
Print msgNOTNOW
End_If
End_EVENT
EVENT onLook
If $TARGET="explicit"
Call onLookWrapped
Return
End_If
If IsPlayer($AGENT) And IsCharacter($OWNER) And areEnemies($OWNER,$AGENT)
If $AGENT.quickaction="look"
Call onLookWrapped
Return
End_If
If ($AGENT.quickaction="") Or ($AGENT.quickaction="attack")
Call doAttack($AGENT,$OWNER,$AGENT.weapon,true)
End_If
If $AGENT.quickaction="bite"
Call doBite($AGENT,$OWNER)
End_If
Return False
End_If
Call onLookWrapped
End_EVENT
EVENT onLookWrapped()
Dim what = getObject($OWNER)
If IsPlayer(what)
PrintRight htmlUsedEquip(what)
PrintRight htmlArts(what)
Dim s = what.guild
If s<>null
PrintRight "<br />" + getGuildBox(s,0) + GuildDelegateIcon(what.name,s)
Else
If what.guildrequest <> null
PrintRight "<br />" +"Richiesta in corso per: <B>" + guildnames(what.guildrequest) + "</B>"
End_If
End_If
If ProfileExists(what.name)
PrintRight "<br />" + "Scheda PG: " & UserCardLink(what.name)
End_If
PrintRight MarriedBox(what)
Call printKillStats(what)
' Amulet
If what.invisible
If ContainsType($AGENT,"amulet.invis",false)
Call doInvis(what)
End_If
End_If
Return
End_If
If IsCharacter(what)
' If looking at a character...
If areEnemies(what,$AGENT)
Dim empathic = false
If $AGENT.type=12 Or $AGENT.type=14 'Vampire
empathic = empathy($AGENT,what)
End_If
If empathic
Print "<b>Posso ipnotizzarlo</b>!"
End_If
Else 'Ally
If (what.type=1 And what.command=null)
Call humanknight_speak()
End_If
End_If
If what.progeny <> null
Print "<b>Adept"+Concordate(what)+" di</b>: "+UserCardLink(what.progeny)
End_If
Print robotCommandForm(what,$AGENT)
PrintRight htmlUsedEquip(what)
PrintRight htmlArts(what)
Call FixArrays(what)
Call printKillStats(what)
Else
If what.getProperty(cstPROT)>0 Or what.getProperty(cstPOWER)>0
Print "<b>Codice Articolo</b>: "+what.type
End_If
' Print $WORLD,"- " + what + " and " + $AGENT + " no enemies"
If what.designer <> null
Print "<b>Designer</b>: " + UserCardLink(what.designer) + "<br>"
End_If
If $AGENT.Livello < 3 And what.Protezione > 0
Print "["&htmlIcon("panuse.gif","USA")&" USA] questo oggetto per aggiungerlo al tuo equipaggiamento permanente!<br><br>"
End_If
End_If
End_EVENT
EVENT beforeOpen
If $OWNER.locked And $OWNER.unlocker <> null
Dim k = getContainedType($AGENT,$OWNER.unlocker)
If k <> null ' Yes you've got the correct key
If Not($OWNER.locked)
Print "Non è chiusa a chiave."
Return false
End_If
$OWNER.locked=Not($OWNER.locked)
Display "Fatto! Ho usato " + k.name + " e ha funzionato alla perfezione."
If $OWNER.linked <> null
$OWNER.linked.locked = $OWNER.locked
End_If
Else
Display "Hmmm... Sembra che io non abbia niente che possa servire."
End_If
End_If
End_EVENT
Sub drinkPotion(person,potion)
If potion.type = "bottle.poison"
Speak "Il liquore è velenoso!"
person.Salute = person.Salute - 5
Return
End_If
If potion.uses <= 0
Return false
End_If
If potion.type = "bottle.water"
Print person,"Ahhhhhhh! Ci voleva."
PlaySound person,"bubblegurggle.wav"
person.Salute = person.Salute+1
Call levelParams(person)
End_If
If potion.type = "bottle.potion"
' Potion
person.Salute = 10
Display person,"WOW! Ora mi sento meglio!!"
If person.gender = "F"
PlaySound person,"woohoof.wav"
Else
PlaySound person,"woow.wav"
End_If
End_If
If potion.type = "bottle.antidote"
person.toxine = 0
Display person,"Veleno neutralizzato!!"
If person.gender = "F"
PlaySound person,"woohoof.wav"
Else
PlaySound person,"woow.wav"
End_If
End_If
potion.uses = potion.uses-1
If potion.uses = 0
potion.icon = "bottlempty.gif"
potion.image = "bottlempty.gif"
potion.name = "bottiglia vuota"
potion.Valore = 1
potion.type = "bottle.empty"
potion.description = "La bottiglia è ora vuota."
End_If
EVENT onReceiveItem
If $TARGET.vanishing
'Vanishing item
If $TARGET.vanishing < 2 And Not(IsRoom($OWNER))
Return
End_If
'Print $AGENT,$TARGET.name + " svanisce"
Kill $TARGET
Return false
End_If
End_EVENT
EVENT onReceive
Dim x = getContainedType($OWNER,"bomb.proximity")
Call checkBomb(x)
If IsPlayer($TARGET) = false
Return
End_If
' This loop looks a little bit strange
' I just wanted to avoid bugs when removing items
Dim i
Dim c
Dim setHooked = $TARGET.__hooked
Dim n = SetLen(setHooked)
For i=0 To n-1
c = setHooked(SetKey(setHooked,n-i))
If Exists(c)
Move c,$OWNER
Else
SetRemove setHooked,SetKey(setHooked,n-i)
End_If
Next
If ExistScript("onReceive_Local")
Call onReceive_Local()
End_If
End_EVENT
EVENT whenPicked
If $TARGET.type = 0
Return true ' Managed by onReceiveItem
End_If
If $OWNER.Livello > $TARGET.Livello
Display "Per usare " + $OWNER.name + " è necessario almeno il Livello "+$OWNER.Livello
Move $OWNER,$TARGET.container
Return false
End_If
' Management of money
If $OWNER.Monete>0
' Money!! Store value for later
Dim value = $OWNER.Monete
If $OWNER = coins And mode<2
' If picking up hidden gold then actually hide it somewhere else
$OWNER.hidden = 1
$OWNER.Monete = 2 + RndInt(5)
Move $OWNER, RndSet(setCastle)
Else
' If generic money - delete it
Kill $OWNER
End_If
' Create/update another money pack with stored value
Call giveMoney($TARGET,value)
' Return false, otherwise the moved/deleted money will actually appear in inventory
Return false
End_If
If MainType($OWNER)="weapon" And Not(IsMagician($TARGET))
If $TARGET.weapon = null Or getContainedType($TARGET,$TARGET.weapon) = null
Dim weapon = getContainedType($TARGET,"weapon")
Display $TARGET,"Arma attuale: " + weapon.name + ", Potenza: " + weapon.Potenza
$TARGET.weapon = weapon.type
End_If
Return
End_If
If Left($OWNER.type,12)="spell.attack" And IsMagician($TARGET)
If $TARGET.weapon = null Or getContainedType($TARGET,$TARGET.weapon) = null
Dim weapon = $OWNER
Display $TARGET,"Incantesimo di attacco attuale: " + weapon.name + ", Potenza: " + weapon.Potenza
$TARGET.weapon = weapon.type
End_If
Return
End_If
If $OWNER.type = "amulet.invis" And $TARGET.invisible
Call doInvis($TARGET)
End_If
If ExistScript("whenPicked_Local")
Return whenPicked_Local()
End_If
End_EVENT
EVENT onTick
ticks = 1+ticks ' Increment world's ticker
Call onTick_local ' Calls local onTick subroutine
Call checkBomb(activebomb) ' Check exploding bombs
Call doRndMusic() ' Music update
Call manageInfections() 'Infections by vampire
Call nightDayCycle()
Call balanceGame(monstersPopupSet) 'Balance situation
Call unexpectedEvents_Local 'Local sub - optional
END_EVENT
Function calcMonstersLeft
Dim tmp = targkilled-mkilled
If tmp < 0
tmp = 0
End_If
Return tmp
EVENT onBuy
If $OWNER.Valore = 0
Display "Hmm... Non ha valore, non credo sia in vendita."
Return false
End_If
If $OWNER.seller = ""
Display "Non è in vendita, posso prenderlo."
Return false
End_If
If InCatalog($OWNER.type)
Return buy_item($OWNER.type)
End_If
If $OWNER.Livello > $AGENT.Livello
Display "Per acquistare questo oggetto è necessario almeno il Livello "+$OWNER.Livello
Return false
End_If
Dim money=0
Dim moneypack
Dim item
For Each item In getItemsIn($AGENT)
If item.Monete > 0
money=item.Monete
moneypack=item
End_If
Next
shopkeeper = $AGENT.container.shopkeeper
If money >= $OWNER.Valore
'You have got enough money
item = cloneItem($OWNER)
If item = null
item = $OWNER
End_If
item.seller = ""
Move item, $AGENT
If item.container = $AGENT
' Transaction being successful
moneypack.Monete = moneypack.Monete - $OWNER.Valore
moneypack.name = "" + moneypack.Monete + " monete"
If moneypack.Monete = 0
Kill moneypack
End_If
Speak shopkeeper,$AGENT,"Grazie straniero, torna pure se ti servono articoli di qualità!"
Else
Display "Non posso tenere in mano altro. Dovrei LASCIARE qualcosa."
$OWNER.seller = shopkeeper
End_If
Else
Display "Non ho abbastanza soldi. Costa " + $OWNER.Valore + " monete d'oro."
Return false
End_If
EVENT onSell
Dim item = getObject($OWNER)
If $OWNER.container <> $AGENT
Display "Non è roba mia."
Return false
End_If
If $AGENT.container.shop <> 1
Display "Non siamo in un negozio."
Return false
End_if
If $OWNER.Valore = 0
Display "Questo non si può vendere."
Return false
End_If
Dim shopkeeper = $AGENT.container.shopkeeper
If shopkeeper = null
Return false
End_If
Dim value = Int($OWNER.Valore * 0.8)
If value = 0
value = 1
End_If
If InCatalog($OWNER.type)
Dim dummy
If limitedavails And $AGENT.container.shopkeeper.avail(item.type) >= 10 ' Too many items in stock
Speak shopkeeper,$AGENT,"Ho già troppa di quella roba, grazie!"
Return false
End_If
Else
If IsAcquirable($OWNER)
If Not(SanityCheck($OWNER))
Speak shopkeeper,$AGENT,"Questo oggetto non si può utilizzare: " & SharedError
Return false
End_If
End_If
End_If
Speak shopkeeper,$AGENT,"OK ti do " + value + " monete per questo, tieni!"
Call giveMoney($AGENT,value)
If InCatalog($OWNER.type)
Kill $OWNER
If limitedavails
If SetContainsKey($AGENT.container.shopkeeper.avail,item.type)
$AGENT.container.shopkeeper.avail(item.type) = 1 + $AGENT.container.shopkeeper.avail(item.type)
End_If
End_If
'Print "ON CATALOG"
Return
Else
If IsAcquirable($OWNER)
Call CatalogStoreItem(item)
Call shops_prepare(arrShopkeepers)
Kill item
'Print "ACQUIRED AND UPDATED"
Return
Else
Dim dummy
'Print "NOT ACQUIRABLE"
End_If
End_If
If SetContainsKey(cloneableTypes,MainType($OWNER))
If SetLen(getObjectsType(shopkeeper.container,$OWNER.type)) > 0
Kill item
Return
End_If
End_If
Move $OWNER, shopkeeper.container
If Exists($OWNER)
$OWNER.seller = shopkeeper
End_If
End_EVENT
EVENT onYell
If $AGENT.type <= 10
Print msgNOTNOW
Return false
End_If
PlaySound $AGENT.container, $AGENT.yell
Dim c
For Each c In getCharactersIn($AGENT.container)
If c.type > 0 And c.Livello=1 And c <> $AGENT And c.type <> 3
If areEnemies(c,$AGENT)
Print c,"EHI!! " + $AGENT.name + " mi sta urlando in faccia!"
Call c.go($AGENT.facing)
End_If
End_If
Next
EVENT onDie
Dim g = Concordate($OWNER)
If Exists($OWNER.killer) And $OWNER.killer <> $OWNER
Speak SYS,$WORLD,UserCardLink($OWNER.name) + " è stat"+g+" "+RndSet(arrVerbs)+g+" da " + $OWNER.killer.name + "!"
If $OWNER.killer.name = $OWNER.married
$OWNER.killer.married = null
End_If
Else
Speak SYS,$WORLD,UserCardLink($OWNER.name) + " è stat"+g+" "+RndSet(arrVerbs)+g+"!"
End_If
PlaySound $WORLD,"monster_death.wav"
' doRndMusic
'
' Updates background music (Juke-Box)
' with Random track - to be called at each tick
'
' global variables
' musicSet (input)
' musicTicks
Sub doRndMusic()
musicTicks=musicTicks-1
If musicTicks<=0 'Time to put on a new track!
Dim track,length
If SetLen(playlist) > 0 ' Alternate Playlist
playlist = CutFirst(playlist) ' Cut first entry away
playlistLen = CutFirst(playlistLen) ' Cut first entry away
End_If
If SetLen(playlist) > 0 ' Alternate Playlist
track = playlist(1)
length = playlistLen(1)
SetRemove playlist,1
'Speak SYS,$WORLD,"Playlist is now: " + playlist
Else
If SetLen(musicSet) < 1
Return
End_If
Dim n = RndInt(SetLen(musicSet))
Dim tmp = musicSet(n)
Dim tmparr = Split(tmp,"|")
track = Replace(tmparr(1),"$dir$",gameInfo("site")+"downloads")
length = tmparr(2)
End_If
'Speak SYS,$WORLD,"playing now " + track + " " + length
Call doMusic(track,length)
End_If
End_Sub
' doMusic
'
' Updates background music (Juke-Box)
' with specific track
'
' input
' track track to be played
' mins estimated duration
' global variables
' musicTicks
' bakmusic
Sub doMusic(track,mins)
bakmusic = track
musicTicks = mins*2
PlayBackground $WORLD, bakmusic, false
End_Sub
EVENT onGather
If $AGENT.container = lake Or $AGENT.container = cave4 Or $AGENT.container.id = "castlebridge"
Dim myset = getObjectsType($AGENT,"bottle.empty")
If SetLen(myset) < 1
myset = getObjectsType($AGENT,"bottle")
End_If
If SetLen(myset) >= 1
Dim mycont = myset(1)
mycont.image = "bottlewater.gif"
mycont.icon = "bottlewaterico.gif"
mycont.uses = 3
mycont.Valore = 2
mycont.type = "bottle.water"
mycont.name = "bottiglia d'acqua"
mycont.description = "Limpida, trasparente, quasi quasi mi vien sete."
PlaySound $AGENT,"bubblegurggle.wav"
Display "Fatto!"
Return
End_If
End_If
If $AGENT.container = cave7
If $AGENT.type = 4
Call NewItem($AGENT,"pietra","E' un blocco di minerale roccioso.",NewImage("spelltablet.gif",48,48),"pickable,showmode=2,icon=spelltablet.gif,type=stone,Valore=2")
$AGENT.Salute = $AGENT.Salute - 2
Print $AGENT,msgNOWREST
Else
Print $AGENT,"Non riesco a staccare nulla dalle rocce, solo un artigiano ne è capace."
End_If
Return
End_If
Display $AGENT,"Non ho un contenitore adatto."
EVENT onCombine
' Magician operations
If $OWNER.type = "bottle.water" And $TARGET.name = "cymbidium"
Call refillPotion($OWNER)
Call advanceCheck($AGENT,"spells",1)
Return 1
End_If
If $TARGET.type = "bottle.water" And $OWNER.name = "cymbidium"
Call refillPotion($TARGET)
Call advanceCheck($AGENT,"spells",1)
Return 1
End_If
If $AGENT.Livello >=2 ' Expert
If ($OWNER.type = "bottle.potion" And IsCharacter($TARGET))
Call drinkPotion($TARGET,$OWNER)
If IsPlayer($TARGET) And $TARGET.Salute <= 2
Call advanceCheck($AGENT,"spells",2)
Else
Call advanceCheck($AGENT,"spells",1)
End_If
Print "Fatto!"
Return true
Else
Print "Non saprei come fare..."
End_If
Else
Print "Per farlo occorre almeno il Livello 2"
End_If
EVENT onUse
If $OWNER.seller <> ""
Print "E' in vendita."
Speak $OWNER.seller, $AGENT, "Hey, quello costa " + $OWNER.Valore + " monete!", "Ti serve " + $OWNER.name + " eh? E' in vendita, sai.", "Guarda: ti faccio un prezzo speciale: "+ $OWNER.Valore + " monete, solo perché sei tu!"
Return false
End_If
If $OWNER.Livello > $AGENT.Livello
Print "Occorre almeno il Livello "+$OWNER.Livello
Return false
End_If
Return doUse($AGENT,$OWNER)
EVENT onUseWith
Dim success = false
If $OWNER.Livello > $AGENT.Livello
Print msgATLEASTLVL+$OWNER.Livello
Return false
End_If
If $TARGET.Livello > $AGENT.Livello
Print msgATLEASTLVL+$TARGET.Livello
Return false
End_If
' If $AGENT.type=4
' Craftsman operations
' BOMB
If ($OWNER.type = "powder" And $TARGET.type = "bottle.empty") Or ($OWNER.type = "bottle.empty" And $TARGET.type = "powder")
If $AGENT.Livello < 2
Print msgATLEASTLVL+2
Return false
End_If
Dim powder = $OWNER
Dim bomb = $TARGET
If $OWNER.type = "bottle.empty" And $TARGET.type = "powder"
bomb = $OWNER
powder = $TARGET
End_If
If bomb.container <> $AGENT
Return false
End_If
bomb.image = NewImage("bomb.gif",40,40)
bomb.icon = "bomb.gif"
bomb.name = "una bomba"
bomb.description = "E' una bomba."
bomb.Valore = 10
bomb.sound = "match.wav"
bomb.type = "bomb"
PlaySound $AGENT,"fanfare.wav"
Kill powder
Call advanceCheck($AGENT,"crafts",1)
$AGENT.Salute = $AGENT.Salute-1
success = true
End_If
' BOMB TRAP
If ($OWNER.type = "bomb" And $TARGET.type = "trap") Or ($OWNER.type = "trap" And $TARGET.type = "bomb")
Dim bomb = $OWNER
Dim trap = $TARGET
If $OWNER.type = "trap" And $TARGET.type = "bomb"
bomb = $TARGET
trap = $OWNER
End_If
If trap.container <> $AGENT
Return false
End_If
bomb.image = NewImage("bombtrap.gif",40,40)
bomb.icon = "bombtrap.gif"
bomb.name = "trappola esplosiva"
bomb.description = "Una bomba con meccanismo a scatto."
bomb.Valore = 22
bomb.sound = "click.wav"
bomb.type = "bomb.trap"
PlaySound $AGENT,bomb.sound
Kill trap
Call advanceCheck($AGENT,"crafts",1)
$AGENT.Salute = $AGENT.Salute-1
success = true
End_If
' End_If
If Not(success) And ExistScript("onUseWith_Local")
success = onUseWith_Local()
End_If
Return success
Sub refillPotion(target)
' input: "target" should reference the bottle object
target.uses = 5
target.name = "pozione di cura"
target.description = "L'etichetta dice: 'Pozione di Cura'"
target.image = "potion.gif"
target.icon = "bottle3.gif"
target.type = "bottle.potion"
target.Valore = 5
Display target.container,"La bottiglia si riempie di pozione magica!"
PlaySound target.container,"bubblegurggle.wav"
EVENT onSave
'If $TARGET = ""
' Print $OWNER,"Save and Exit"
'Else
' Print $OWNER,"Save and continue"
'End_If
If $OWNER.container = bedroom
Return "In questa stanza non si può fare."
End_If
If dbdown
Display $OWNER,"Non si può fare a causa di un problema tecnico. Aspettiamo ancora un pò."
Return false
End_If
If $OWNER.__backupprofile
Display $OWNER,"Stai usando il profilo di riserva e non lo puoi salvare."