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Add functionality to make Large enemies practical, e.g. enemies that require two-tile-wide corridors for movement.
Probably the best way to implement this is to add a collision radius to enemies. A two-tile-wide enemy in the current data might have a radius of 48, so they're unable to pass through a single-tile (64 units) space.
Hazards would need to consider this radius.
The text was updated successfully, but these errors were encountered:
Removing this from the v0.16 milestone. It's not strictly necessary, and it's something we can revisit later (especially if we address having enemies/heroes collide with each other).
Add functionality to make Large enemies practical, e.g. enemies that require two-tile-wide corridors for movement.
Probably the best way to implement this is to add a collision radius to enemies. A two-tile-wide enemy in the current data might have a radius of 48, so they're unable to pass through a single-tile (64 units) space.
Hazards would need to consider this radius.
The text was updated successfully, but these errors were encountered: