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Large Enemy movement #264

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clintbellanger opened this issue Jan 1, 2012 · 2 comments
Closed

Large Enemy movement #264

clintbellanger opened this issue Jan 1, 2012 · 2 comments
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@clintbellanger
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Add functionality to make Large enemies practical, e.g. enemies that require two-tile-wide corridors for movement.

Probably the best way to implement this is to add a collision radius to enemies. A two-tile-wide enemy in the current data might have a radius of 48, so they're unable to pass through a single-tile (64 units) space.

Hazards would need to consider this radius.

@clintbellanger
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Removing this from the v0.16 milestone. It's not strictly necessary, and it's something we can revisit later (especially if we address having enemies/heroes collide with each other).

@igorko
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igorko commented Oct 5, 2012

Migrated to clintbellanger/flare-engine#128

@igorko igorko closed this as completed Oct 5, 2012
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