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#include "cocoxx.hpp"
int main(int argc, char const *argv[])
{
coco::CoCoApp h;
// create objects and assign names (TODO anonymous)
auto x = coco::vision::OpenNIReaderTask("reader");
auto y = coco::vision::X264EncoderTask("enc");
// returns Connectionf or customization
y.image_IN << x.rgb_buffer_OUT;
// put into container
h << x << y;
h.generateXML();
//h.run();
return 0;
}
We implement it in C++ but could be implemented with any typed language
Pros: faster editing, support for arguments
Cons: little slower
We could limit the Cons as follows:
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