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I believe some artists are using it. I think they import the glTF asset and the material will be replaced by their material. Yes, it only supports pbrMetallicRoughness and pbrSpecularGlossiness. That is not good enough. By the way, the old UE can't use the material made in the new UE. So I have to find a way to solve that. I already have several solutions:
(Option 3 is my preferred) |
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Anyone tried this into unreal engine ?
Read that materials was not so great in that not all materials were respected.
I wonder if it’s better to apply materials inside unreal ?
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