From 969515162c5aebea4ad7a125ee178dcad3d576ad Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Tue, 20 Jun 2023 09:50:23 +0200 Subject: [PATCH] bump version to 2.6.66 --- prboom2/CMakeLists.txt | 2 +- prboom2/NEWS | 47 ++++++++++++++++++++++++++++++++++++++++++ prboom2/README | 2 +- 3 files changed, 49 insertions(+), 2 deletions(-) diff --git a/prboom2/CMakeLists.txt b/prboom2/CMakeLists.txt index 4fb3d7203..31e8798f2 100644 --- a/prboom2/CMakeLists.txt +++ b/prboom2/CMakeLists.txt @@ -1,7 +1,7 @@ cmake_minimum_required(VERSION 3.0) project("PrBoom-Plus" - VERSION 2.6.2 + VERSION 2.6.66 HOMEPAGE_URL "https://github.com/coelckers/prboom-plus") # Set a default build type if none was specified diff --git a/prboom2/NEWS b/prboom2/NEWS index 100fb462e..25e92fe1e 100644 --- a/prboom2/NEWS +++ b/prboom2/NEWS @@ -1,3 +1,50 @@ +PrBoom-Plus 2.6.66 @ 20 Jun 2023 +* Move default data directory to XDG_DATA_HOME on Linux by @facespkz in https://github.com/coelckers/prboom-plus/pull/470 +* sort resolutions by width first and height second by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/472 +* check return status when checking for old prboom_dir by @facespkz in https://github.com/coelckers/prboom-plus/pull/473 +* Fix integer overflow during multiplication with realtic_clock_rate by @jengelh in https://github.com/coelckers/prboom-plus/pull/476 +* Fix UMAPINFO par times not loading for finale levels. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/479 +* Don't overwrite user-configured custom docdir by @vilhelmgray in https://github.com/coelckers/prboom-plus/pull/480 +* Generate mixer buffer size from sample rate by @facespkz in https://github.com/coelckers/prboom-plus/pull/483 +* Allow uppercase episode shortcuts in UMAPINFO by @facespkz in https://github.com/coelckers/prboom-plus/pull/486 +* Add complevel hints for Default compatibility level by @facespkz in https://github.com/coelckers/prboom-plus/pull/488 +* UMAPINFO: Fix nextsecret inconsistencies by @rfomin in https://github.com/coelckers/prboom-plus/pull/497 +* Fix mid-texture judder when upper and middle textures overlap. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/507 +* include wipe effect into video capture by @vadosnaprimer in https://github.com/coelckers/prboom-plus/pull/506 +* allow to -warp to MAP00 by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/509 +* Workaround for optimization bug in clang by @rfomin in https://github.com/coelckers/prboom-plus/pull/512 +* Show a message when demo recording starts. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/517 +* Remove shift when initializing translation tables vs. colormap. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/519 +* Fix PortMidi level transitions by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/523 +* replace doomedsda.us links with dsdarchive.com by @andrey-budko in https://github.com/coelckers/prboom-plus/pull/525 +* Add proper SysEx support to PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/526 +* Fix color translation tables to not rely on player map arrow colors. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/527 +* Fix pitch bend typo for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/529 +* Add configurable reverb and chorus for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/530 +* Adjust music volume slider to match vanilla Doom by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/531 +* Use non-linear scaling for high volume levels by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/532 +* Adjust PortMidi volume slider to match midiOutSetVolume by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/533 +* Remove alpha channel from FBO scene texture. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/534 +* UMAPINFO: bring par times fix in line with Woof by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/537 +* Fixing wall texture bleed when a sector is inside the sky by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/542 +* Send all notes/sound off prior to SysEx reset by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/543 +* Fix MIDI looping when using reset delay by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/544 +* Clean up and fixes for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/548 +* Fix FluidSynth mode and polyphony by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/550 +* PortMidi: Use channel volume control, remove extra delay after reset by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/552 +* Replace win_fopen.c with wrappers used in Chocolate Doom by @rfomin in https://github.com/coelckers/prboom-plus/pull/554 +* PortMidi: Preserve timing when filtering SysEx; default to GM mode by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/555 +* PortMidi: Add fix for MS GS Synth bug by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/557 +* PortMidi: Fix songs with missing "hold pedal off" events by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/560 +* PortMidi: Send "reset all controllers" when song loops by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/562 +* Fix M_getcwd() in MinGW build by @rfomin in https://github.com/coelckers/prboom-plus/pull/563 +* Fix string overflow with large map numbers. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/569 +* Supply correct texture format for GL wipe. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/570 +* PortMidi: Update volume after "reset all controllers" event by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/571 +* PortMidi: Optimize reset messages by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/572 +* PortMidi Updates by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/576 +* UMAPINFO: Introduce the new author field. by @rfomin in https://github.com/coelckers/prboom-plus/pull/436 + PrBoom-Plus 2.6.2 @ 11 Feb 2022 - added a prospective fix for OpenGL rendering: don't bleed walls through sky floors - account for proper crosshair offsets when locked on to monsters diff --git a/prboom2/README b/prboom2/README index 9197068ff..d62e79783 100644 --- a/prboom2/README +++ b/prboom2/README @@ -1,4 +1,4 @@ -PrBoom 2.6.2 +PrBoom 2.6.66 PrBoom is a version of the classic 3D shoot'em'up game Doom, originally written by id Software.