Skip to content

Latest commit

 

History

History
218 lines (159 loc) · 8.83 KB

notes.md

File metadata and controls

218 lines (159 loc) · 8.83 KB

How you could have invented functional reactive programming

These notes are for a talk at BayHac 2015 (June 12--14) and keynote at LambdaJam 2015 (July 15--16).

Outline

History

  • 1983-1989 at CMU:
    • Went for graphics.
    • Did FP, program transformation, type theory, HOU.
  • 1989 at CMU:
    • Kavi Arya's "functional animation" and John Reynolds insight.
    • Finished my dissertation anyway.
  • 1990-93 at Sun: TBAG
    • 3D geometry etc as first-class immutable values.
    • In Common Lisp, C++, Scheme.
    • Optimizing compiler to rendering code via partial evaluation & fusion.
    • For animation & interaction, immutable functions of time to geometry etc.
    • Multi-way constraints, with time-functions for variables. Off-the-shelf constraint solvers (DeltaBlue & SkyBlue from UW).
    • Differentiation, integration and ODEs specified via deriv. Adaptive fifth-order Runge-Kutta ODE solver for speed & accuracy.
    • Efficient multi-user distributed execution for free.
    • Reactivity via constraint assert/retract (high-level but imperative).
    • C++ version: simpler (no compilation).
  • 1994-1999 at Microsoft Research: RBML/ActiveVRML, RBMH/Fran
    • Design programming model and fast implementation for new 3D architecture (Talisman).
    • Research goal: TBAG + denotative/functional reactivity.
    • Drop constraints "at first".
    • Add event algebra to behavior algebra.
    • Reactivity via behavior-valued events.
    • Started in ML as "RBML".
    • Rebranded to "ActiveVRML", then "DirectAnimation".
    • Found Haskell: reborn as RBMH (research vehicle).
    • Paul Hudak (RIP) suggested names "Fran" and then "FRP".
    • Very fast implementation via sprite engine. (paper)
  • 2000 at MSR: attempted first push-based implementation
    • Garbage collection problems.
    • Determinacy of timing & simultaneity.
    • Algebra of event listeners.
    • I don't think anyone has gotten correct.
  • 2009: Push-pull FRP
    • Modernized API:
      • Standard abstractions.
      • Semantics as homomorphisms.
      • Laws for free.
    • Another attempt at push for reactivity and pull for continuous phases.
    • Reactive normal form, via equational properties (denotation!).
    • "Push" is really blocked pull.
    • Uses LUB (basis of PL semantics).
    • Implementation subtleties & GHC RTS bugs. Didn't quite work.

What is FRP?

Two essential properties:

  • Continuous time! (Natural & composable.)
  • Denotational design. (Elegant & rigorous.)

Deterministic, continuous "concurrency".

More aptly, "Denotative continuous-time programming" (DCTP).

Warning: many modern "FRP" systems have neither property.

Why continuous & infinite (vs discrete/finite) time?

From LambdaJam 2014 talk.

Semantics

Central abstract type: Behavior a. A "flow" of values.

Precise & simple semantics:

meaning :: Behavior a -> (R -> a)

API and its specification follows mostly from this one choice.

API

Note semantic instances:

instance Functor ((->) t) where ... instance Applicative ((->) t) where ... instance Monad ((->) t) where ...

instance Monoid ((->) t) where ... instance Num ((->) t) where ... ...

API follows in "precise analogy" from semantics.

Homomorphisms

A "homomorphism" $h$ is a function that preserves an algebraic structure. For instance, for Monoid:

h mempty == mempty h (as <> bs) == h as <> h bs

For instance,

lenS :: [a] -> Sum Int lenS = Sum . length

log' :: Product R -> Sum R log' = Sum . log . getProduct

Homomorphism proofs:

lenS mempty == Sum (length mempty) == Sum (length []) == Sum 0 == mempty

lenS (as <> bs) == Sum (length (as <> bs)) == Sum (length (as ++ bs)) == Sum (length as + length bs) == Sum (length as) <> Sum (length bs)

Specification by semantic homomorphism

Functor homomorphism (naturality):

h (f <$> as) == f <$> h as

i.e.,

h . fmap f == fmap f . h

Events

meaning :: Event a -> [(R,a)]

Stylistic tweak for homomorphisms:

meaning :: Event a -> ([] :. (,) R)

or

type Event = Behavior :. [] -- discretely non-empty

Reactivity

Events generate new behavior phases:

switcher :: Behavior a -> Event (Behavior a) -> Behavior a


Misc

  • There are two essential ideas---one domain-independent, and one domain-specific:

    • Build on a precise and simple denotation:
      • Well-specified, independent of an implementation.
      • Enables practical, dependable reasoning.
    • Continuous time (resolution-independence):
      • Naturalness
      • Transformation flexibility with simple & precise semantics
      • Modularity/composability, as with pure, non-strict functional programming. See Why Functional Programming Matters.
      • Efficiency (adapative)
      • Quality/accuracy
      • Integration and differentiation: natural, accurate, efficient.
      • Reconcile differing input sampling rates.

    Warning: most modern "FRP" systems have neither property.

  • Origins of functional reactive programming:

    • While a grad student at Carnegie Mellon, I had a class in denotational semantics, as developed by Chris Strachey and Dana Scott in the late 1960s.

      • The idea of denotational semantics is to define a mathematical type ("domain") of meanings (denotations) of utterances in a language, and then define the language's meaning as a mapping from the (abstract) syntax to semantics/meanings.
        • The mapping must be compositional, i.e., the meaning of an expression depends only on the meaning of its sub-expressions ("structural induction").
    • In 1988 or 1989, when nearing completion at CMU, Kavi Arya gave a talk on "functional animation", as streams of pictures. Fairly elegant for some operations. At the end of Kavi's talk, John Reynolds offered a remark, roughly as follows:

      You can think of sequences as functions from the natural numbers. Have you thought about functions from the reals instead? Doing so might help with the awkwardness of interpolation.

      I knew at once I'd heard a wonderful idea, so I went back to my office, wrote it down, and promised myself that I wouldn't think about Kavi's work and John's insight until my dissertation was done. Otherwise, I might never have finished. See Early inspirations and new directions in functional reactive programming.

    • About two years later, at Sun Microsystems, I started working on functional animation in the TBAG system (first in Lisp), modeling animation as functions of continuous time, as John Reynolds had suggested.

    • In 1994, I moved to Microsoft Research and extended the TBAG ideas to include functional reactivity, forming what came to be called "functional reactive programming" (FRP), first as ActiveVRML and then Fran.

    • Instead of a language, I applied DS to an API.

      • Much more useful, since we define many more APIs than languages.
      • Assign a semantic domain to every type.
      • Define the meaning of each primitive as a function of the meanings of its arguments.
      • Complements the host language's semantics.
    • I had designed the "reactive behavior modeling" library to use with ML, but in 1995, I found Haskell and realized that it was a better fit.

    • In 1995 or 1996, I was working with an implementation in Haskell, when Paul Hudak (RIP) visited. I showed him my implementation, about which he was quite enthusiastic. He suggested that we write a paper together, and that we rename the system "Fran" for "functional reactive animation". Later, he suggested "functional reactive programming", since "animation" could easily be understood as about visual animation only.


  • In the dozens of variations on FRP I've played with over the last 20 years, John's refinement of Kavi's idea has always been the heart of the matter for me.