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Persistent scene for achievements system #20

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DivineOmega opened this issue Sep 21, 2015 · 0 comments
Open

Persistent scene for achievements system #20

DivineOmega opened this issue Sep 21, 2015 · 0 comments

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@DivineOmega
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Achievements are so common in modern gaming, that building a persistent scene for Covergame to handle achievements would likely reduce a lot of re-inventing of the wheel. This should include the following functionality.

  • Adding of achievements
  • Triggering of achievements (with optional rendering of an achievement status bubble)
  • Display of an achievement browsing user interface

We could also integrate into:

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