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Makefile.ps2
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Makefile.ps2
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EE_OBJS = am_map.o d_items.o d_main.o d_net.o doomdef.o doomstat.o \
dstrings.o f_finale.o f_wipe.o g_game.o hu_lib.o hu_stuff.o i_main.o \
i_net.o i_sound.o i_system.o i_video.o info.o m_argv.o m_bbox.o \
m_cheat.o m_fixed.o m_menu.o m_misc.o m_random.o m_swap.o p_ceilng.o \
p_doors.o p_enemy.o p_floor.o p_inter.o p_lights.o p_map.o p_maputl.o \
p_mobj.o p_plats.o p_pspr.o p_saveg.o p_setup.o p_sight.o p_spec.o \
p_switch.o p_telept.o p_tick.o p_user.o r_bsp.o r_data.o r_draw.o \
r_main.o r_plane.o r_segs.o r_sky.o r_things.o s_sound.o sounds.o \
st_lib.o st_stuff.o tables.o v_video.o w_wad.o wi_stuff.o z_zone.o ps2doom.o
EE_BIN = doom.elf
EE_INCS = -I$(PS2SDK)/ports/include/SDL
EE_LDFLAGS = -L$(PS2SDK)/ports/lib -L$(PS2DEV)/gsKit/lib
EE_LIBS = -lsdlmain -lsdl -lgskit -lcdvd -lmf -lps2ip
all: $(EE_BIN)
clean:
rm -f $(EE_OBJS) $(EE_BIN)
run:
ps2client execee host:$(EE_BIN)
reset:
ps2client reset
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal