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model_list_bucket_item.go
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model_list_bucket_item.go
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/*
Couchbase Public API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package couchbasecapella
import (
"encoding/json"
)
// ListBucketItem struct for ListBucketItem
type ListBucketItem struct {
Id string `json:"id"`
Name string `json:"name"`
MemoryQuota int32 `json:"memoryQuota"`
Replicas int32 `json:"replicas"`
ConflictResolution ConflictResolution `json:"conflictResolution"`
Status string `json:"status"`
}
// NewListBucketItem instantiates a new ListBucketItem object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewListBucketItem(id string, name string, memoryQuota int32, replicas int32, conflictResolution ConflictResolution, status string) *ListBucketItem {
this := ListBucketItem{}
this.Id = id
this.Name = name
this.MemoryQuota = memoryQuota
this.Replicas = replicas
this.ConflictResolution = conflictResolution
this.Status = status
return &this
}
// NewListBucketItemWithDefaults instantiates a new ListBucketItem object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewListBucketItemWithDefaults() *ListBucketItem {
this := ListBucketItem{}
var conflictResolution ConflictResolution = CONFLICTRESOLUTION_SEQNO
this.ConflictResolution = conflictResolution
return &this
}
// GetId returns the Id field value
func (o *ListBucketItem) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *ListBucketItem) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *ListBucketItem) SetId(v string) {
o.Id = v
}
// GetName returns the Name field value
func (o *ListBucketItem) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ListBucketItem) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ListBucketItem) SetName(v string) {
o.Name = v
}
// GetMemoryQuota returns the MemoryQuota field value
func (o *ListBucketItem) GetMemoryQuota() int32 {
if o == nil {
var ret int32
return ret
}
return o.MemoryQuota
}
// GetMemoryQuotaOk returns a tuple with the MemoryQuota field value
// and a boolean to check if the value has been set.
func (o *ListBucketItem) GetMemoryQuotaOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.MemoryQuota, true
}
// SetMemoryQuota sets field value
func (o *ListBucketItem) SetMemoryQuota(v int32) {
o.MemoryQuota = v
}
// GetReplicas returns the Replicas field value
func (o *ListBucketItem) GetReplicas() int32 {
if o == nil {
var ret int32
return ret
}
return o.Replicas
}
// GetReplicasOk returns a tuple with the Replicas field value
// and a boolean to check if the value has been set.
func (o *ListBucketItem) GetReplicasOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Replicas, true
}
// SetReplicas sets field value
func (o *ListBucketItem) SetReplicas(v int32) {
o.Replicas = v
}
// GetConflictResolution returns the ConflictResolution field value
func (o *ListBucketItem) GetConflictResolution() ConflictResolution {
if o == nil {
var ret ConflictResolution
return ret
}
return o.ConflictResolution
}
// GetConflictResolutionOk returns a tuple with the ConflictResolution field value
// and a boolean to check if the value has been set.
func (o *ListBucketItem) GetConflictResolutionOk() (*ConflictResolution, bool) {
if o == nil {
return nil, false
}
return &o.ConflictResolution, true
}
// SetConflictResolution sets field value
func (o *ListBucketItem) SetConflictResolution(v ConflictResolution) {
o.ConflictResolution = v
}
// GetStatus returns the Status field value
func (o *ListBucketItem) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *ListBucketItem) GetStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *ListBucketItem) SetStatus(v string) {
o.Status = v
}
func (o ListBucketItem) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["name"] = o.Name
}
if true {
toSerialize["memoryQuota"] = o.MemoryQuota
}
if true {
toSerialize["replicas"] = o.Replicas
}
if true {
toSerialize["conflictResolution"] = o.ConflictResolution
}
if true {
toSerialize["status"] = o.Status
}
return json.Marshal(toSerialize)
}
type NullableListBucketItem struct {
value *ListBucketItem
isSet bool
}
func (v NullableListBucketItem) Get() *ListBucketItem {
return v.value
}
func (v *NullableListBucketItem) Set(val *ListBucketItem) {
v.value = val
v.isSet = true
}
func (v NullableListBucketItem) IsSet() bool {
return v.isSet
}
func (v *NullableListBucketItem) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableListBucketItem(val *ListBucketItem) *NullableListBucketItem {
return &NullableListBucketItem{value: val, isSet: true}
}
func (v NullableListBucketItem) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableListBucketItem) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}