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Separate mip-map generation into graphics utilities. #144
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crud89
added
Requirement
An implementation is required before the next release.
Vulkan 🌋
The issue involves the Vulkan backend.
DX12 ❎
The issue involves the DX12 backend.
Build 🛠
Issues that involve the build process.
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Dec 14, 2024
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Labels
Build 🛠
Issues that involve the build process.
DX12 ❎
The issue involves the DX12 backend.
Requirement
An implementation is required before the next release.
Vulkan 🌋
The issue involves the Vulkan backend.
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Describe the pull request
Mip map generation is natively supported in Vulkan, but not in DirectX 12. To support it, the D3D12 backend required to store a whole pipeline state that can execute a custom mip-map generation logic. This introduced dependencies between the device and pipeline state resources.
This PR moves mip-map generation out of the backend implementation into the graphics library. This library was somewhat redundant anyway and now is an optional utility library, that needs to be linked explicitly in order to use it.