This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 31
/
index.html
85 lines (69 loc) · 2.47 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<!-- build:css main.min.css -->
<link rel="stylesheet" href="css/main.css">
<!-- /build -->
</head>
<body>
<div id="phaser-div"></div>
<div class="info">
<strong>Dental Defender: Saga of the Candy Horde</strong><br />
Made for #candyjam in Jan 2014 by Cody Shepp - <a target="_blank" href="http://www.twitter.com/cas002">@cas002</a><br />
Music: "Hazard" by Spiff Tune - <a target="_blank" href="http://www.soundcloud.com/spifftune">http://www.soundcloud.com/spifftune</a><br />
Powered by Phaser - <a target="_blank" href="http://www.phaser.io">http://www.phaser.io</a>
</div>
<!-- build:remove -->
<script src="http://localhost:35729/livereload.js"></script>
<!-- /build -->
<!-- build:js main.min.js -->
<!-- LIBRARIES -->
<script src="js/lib/phaser-new.js"></script>
<script src="js/lib/phaser.patch.js"></script>
<!-- STATES -->
<script src="js/states/bootstate.js"></script>
<script src="js/states/loaderstate.js"></script>
<script src="js/states/mainmenustate.js"></script>
<script src="js/states/gamestate.js"></script>
<script src="js/states/gameoverstate.js"></script>
<!-- RESOURCES -->
<script src="js/resources.js"></script>
<script src="js/waves.js"></script>
<script src="js/points.js"></script>
<!-- MANAGERS -->
<script src="js/managers/collisionmanager.js"></script>
<script src="js/managers/inputmanager.js"></script>
<script src="js/managers/inventorymanager.js"></script>
<script src="js/managers/guimanager.js"></script>
<script src="js/managers/wavemanager.js"></script>
<!-- ENTITIES -->
<script src="js/entities/player.js"></script>
<script src="js/entities/bullet.js"></script>
<script src="js/entities/bear.js"></script>
<script src="js/entities/cane.js"></script>
<script src="js/entities/corn.js"></script>
<script src="js/entities/turret.js"></script>
<script src="js/entities/mine.js"></script>
<script src="js/entities/tooth.js"></script>
<script src="js/entities/explosion.js"></script>
<!-- GUI -->
<script src="js/gui/toolbar.js"></script>
<script src="js/gui/toolbar_slot.js"></script>
<script src="js/gui/hud.js"></script>
<script src="js/gui/menuscreen.js"></script>
<!-- MAIN -->
<script src="js/main.js"></script>
<!-- /build -->
</body>
</html>
<!--
!!! TODO !!!
- points for killing enemies
- purchase stuff with points (when?)
- make the mines work
- intro slides
- sound FX/music
- better sprites
-->