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v0.12.0.md

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We are excited to announce the release of godog v0.12.0.

Here follows a summary of Notable Changes, the Non Backward Compatible Changes and Deprecation Notices. The full change log is available here.

Notable Changes

Output with multiple formatters

Now godog is able to use multiple formatters simultaneously with comma-separated formatters.

--format pretty,junit:report.xml,cucumber:report.json will write pretty format to stdout, junit to report.xml and cucumber to report.json.

Extensible formatters

Standard formatters are now exported with type aliases so that a custom formatter can be built on top of it. Please check an example.

Contextualized hooks

Scenario and Step hooks are now passing context to allow custom state communication. Returned context should generally be based or equal to received context. Context is also passed to steps that have it in declaration and is read from steps that return it.

Hooks can now return error, if non nil error is returned test is failed. This enables additional flow control, for example to check expectations after the scenario.

Scenario hooks are now named Before and After.

// BeforeScenarioHook defines a hook before scenario.
type BeforeScenarioHook func (ctx context.Context, sc *Scenario) (context.Context, error)

// AfterScenarioHook defines a hook after scenario.
type AfterScenarioHook func (ctx context.Context, sc *Scenario, err error) (context.Context, error)

Step hooks are now also named Before and After, but they are available with ScenarioContext.StepContext().

// BeforeStepHook defines a hook before step.
type BeforeStepHook func (ctx context.Context, st *Step) (context.Context, error)

// AfterStepHook defines a hook after step.
type AfterStepHook func (ctx context.Context, st *Step, status StepResultStatus, err error) (context.Context, error)

Step definition improvements

Now godog can use additional ways to declare step definition. These declarations are optional and do not break backwards compatibility.

Error result may be omitted if the step does not fail.

func iEat(arg1 int) {
    // Eat arg1.
}

You can have context.Context as first argument, test runner will pass current context to the step.

func iEat(ctx context.Context, arg1 int) {
    if v, ok := ctx.Value(eatKey{}).int; ok {
        // Eat v from context.
    }
    // Eat arg1.
}

You can have context.Context in return, test runner will use returned context to pass to next hooks and steps.

func iEat(ctx context.Context, arg1 int) context.Context {
    if v, ok := ctx.Value(eatKey{}).int; ok {
        // Eat v from context.
    }
    // Eat arg1.
    
    return context.WithValue(ctx, eatKey{}, 0)
}

If error is also needed in return, context have to be first.

func iEat(ctx context.Context, arg1 int) (context.Context, error) {
    if v, ok := ctx.Value(eatKey{}).int; ok {
        // Eat v from context.
    }
    // Eat arg1.

    if arg1 == 0 {
        return errors.New("can't eat nothing")
    }
    
    return context.WithValue(ctx, eatKey{}, 0), nil
}

You can now use string instead of *godog.DocString in declaration.

Getting features of test suite

godog.TestSuite now can RetrieveFeatures() ([]*models.Feature, error) to expose parsed features to the user.

Added official support for go1.16 and go1.17

With the introduction of go1.17, go1.17 and go1.16 are now officially supported.

Running scenarios as subtests of *testing.T

You can now assign an instance of *testing.T to godog.Options.TestingT so that scenarios will be invoked with t.Run allowing granular control with standard Go tools.

More info.

Non Backward Compatible Changes

Messages library updated

Messages library is changed from github.com/cucumber/messages-go/v10 to github.com/cucumber/messages-go/v16.

Deprecation Notices

Hooks

Scenario and step hooks were upgraded with new API to support context and errors, previous methods are now deprecated.

  • ScenarioContext.BeforeScenario, use ScenarioContext.Before
  • ScenarioContext.AfterScenario, use ScenarioContext.After
  • ScenarioContext.BeforeStep, use ScenarioContext.StepContext().Before
  • ScenarioContext.AfterStep, use ScenarioContext.StepContext().After

Full change log

See CHANGELOG.md.