Releases: cyb3rpsych0s1s/audioware
Releases · cyb3rpsych0s1s/audioware
rc1.0.0+4
- retrieve any sound duration (current or total)
rc1.0.0+3
- refactor underlying implementation
rc1.0.0+2
- support both
region
andloop
as distinct settings.
⚠️ breaking change:loop_region
is replaced byregion
andloop
in YAML manifest, see updated Static Settings chapter. - fix typos in guide for fade-in and fade-out
music
section now correctly support same set of properties as other sections- fix various cases where YAML settings or
AudioSettingsExt
would not get merged as expected - improve
region
and settings error handling - add additional unit-tests for
music
andvoices
rc1.0.0+1
⚠️ minor breaking change:
moveVersion
,SemanticVersion
andIsDebug
onAudioSystemExt
.
use like:let semver: [Uint16; 5] = GameInstance.GetAudioSystemExt(game).SemanticVersion(); // e.g. [1, 0, 0, 2, 1] let version: String = GameInstance.GetAudioSystemExt(game).Version(); // e.g. "1.0.0-rc.1" let isDebug: Bool = GameInstance.GetAudioSystemExt(game).IsDebug(); // e.g. false
- automate
Plugin::VERSION
generation.
rc1.0.0
- upgrade kira
- support audio settings ext for switch value
- improve api surface
- report bank setup in game console
- conditional logs
alpha1.0.0+10
pre-testing phase
- expose version
alpha1.0.0+09
pre-testing phase
- refactor and fixes
alpha1.0.0+08
pre-testing phase
- periodically reclaim stopped sounds
- refactor play methods behind trait
- skip emitters when not in-game and actively playing
- prevent crash in .reds hooks
- configure profile for dev
- skip sync emitters positions when in workspot
alpha1.0.0+07
pre-testing phase
- add invalid audio error source
- remove test play
alpha1.0.0+06
pre-testing phase
- fix crash on emitter unregistration
- add audio settings ext