My foray into Ray Marching, mainly inspired by the game Claybook and random things on Shadertoy.
- Soft shadows
- Any sdf
- Any operation
- Per-object color
- Interaction with the scene during runtime (placing objects, moving objects)
- Mandelbulb
- "Physical" Mandelbulb
- Anti-Aliasing Enabled vs. Disabled
- Step Count Visualization (brighter red = higher step count)
- Normals Visualization
- Soft Shadows (still has some artifacts)
Inigo Quilez | Sebastian Lague | The Art of Code | SimonDev | Raymarching Workshop
This project is licensed under the MIT license.