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keyOnly.py
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keyOnly.py
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from cmu_cs3_graphics import *
import copy
from state import *
from loadBoard import *
from helpers import *
from backtracker import *
from writeBoard import *
from runAppWithScreens import *
##################################
# Keyboard Only Mode
##################################
def keyOnly_onScreenStart(app):
app.chooseLevel = True
app.filter = None
def appStart(app, filter):
app.rows = 9
app.cols = 9
app.boardLeft = 20
app.boardTop = 60
app.boardHeight = app.height-80
app.boardWidth = app.boardHeight
app.cellBorderWidth = 1
app.manualBoard = False
if app.filter != 'manual':
app.state = State(loadBoard([filter]))
app.solution = solveSudoku(app.state)
else:
app.manualBoard = True
app.state = State([[0]*9 for i in range(9)])
app.solution = None
app.originalBoard = copy.deepcopy(app.state.board)
app.selection = (app.rows//2, app.cols//2) #cell selection starts off at the middle of the board
app.legalsAuto = True
#easy boards - manual by default
if app.filter == 'easy':
app.legalsAuto = False
app.showLegals = False
app.toggleLegals = False
app.buttons = False #flag for whether user wants to select side buttons (level, mode, help)
app.gameOver = False
app.numZeroes = zeroCount(app.state.board) #helps to determine gameOver
#undo and redo
app.movesLst = [(copy.deepcopy(app.state), app.selection)]
app.statePoint = -1
app.undoRedo = False
app.competition = False
#displaying hint 2
app.hint2 = False
app.hint2Draw = []
app.holiday = False
#save as pdf
app.imageWidth = 600
app.imageHeight = 600
app.image1 = CMUImage(drawing(app, 1))
app.image2 = None
def keyOnly_redrawAll(app):
drawRect(0,0,app.width,app.height,fill='crimson') #background
if app.chooseLevel:
drawHolidayCheer(app)
drawLabel('Key Only Mode', app.width//2, app.height//5, fill = 'white', bold = True, size = 35)
#drawing the level buttons
msg = ['Easy (0)', 'Medium (1)', 'Hard (2)', 'Expert (3)', 'Evil (4)', 'Manual (5)']
drawLevelButtons(app, msg)
else:
drawBoard(app)
drawBoardBorders(app)
msg = f'Key Mode ({app.filter} level)'
if app.gameOver:
msg = '*GAME OVER*'
saveAsPdf(app)
drawLabel(msg, app.width//3, app.boardTop-30, fill = 'white', bold = True, size = 35)
#competition mode - save the board when user solves the board (regardless of whether correct)
if app.competition and app.gameOver:
writeFile('boards/submit.txt', convertBoard(app.state.board)) #written to file as submit.txt
left = app.boardWidth + 3*app.boardLeft
right = app.width - 2*app.boardLeft
_, cH = getCellSize(app)
if app.showLegals and app.toggleLegals:
drawLabel('Editing Legals: ON', (left+right)//2, app.boardTop + 1.5*cH)
if app.competition:
drawLabel('Competition Mode: ON', (left+right)//2, app.boardTop + 1.5*cH, bold = True)
#side buttons
drawSideButtons(app)
#load manual board button
if app.filter == 'manual':
drawManualButton(app, 'Load Manual Board (x)')
#manual board - legality
if app.solution == None and not app.manualBoard:
drawLabel('Board Has NO Solution', (left+right)//2, app.boardTop + 0.2*cH)
#key instructions
drawKeyInstructions(app)
def drawKeyInstructions(app):
cW, cH = getCellSize(app)
left = app.boardWidth + 3*app.boardLeft
right = app.width - 2*app.boardLeft
difference = right-left
drawLabel('Key Legend', (left+right)//2, app.boardTop + 2.5*cH, size = 30, bold = True, fill = 'white')
drawLabel('(all lowercase)', (left+right)//2, app.boardTop + 3*cH,size = 15, fill = 'white')
labels = ['l = display legals', 't = edit legals', 'a = automatic legals', 'o = reset selection to center',
'm = exit manual board entry', 's = place next singleton','b = access side buttons']
for i in range(len(labels)):
drawLabel(labels[i], difference//2 + left, app.boardTop + 3.5*cH + i*30,
size = 18, fill = 'white')
drawLabel('(l = levels; m = mode; h = help)', difference//2 + left, app.boardTop + 3.5*cH + (len(labels)-1)*30+15,
size = 15, fill = 'white')
drawLabel('0-9 = place number in cell', difference//2 + left, app.boardTop + 3.5*cH + len(labels)*30+5,
size = 18, fill = 'white')
drawLabel('(Edit Legals Mode: add/remove legals)', difference//2 + left, app.boardTop + 3.5*cH + (len(labels))*30+20,
size = 15, fill = 'white')
def keyOnly_onKeyPress(app, key):
button = ['easy', 'medium', 'hard', 'expert', 'evil', 'manual']
if app.chooseLevel:
if key.isdigit() and key in '012345':
app.filter = button[int(key)]
app.chooseLevel = False
if not app.chooseLevel:
appStart(app, app.filter)
elif not app.gameOver:
#load manual board
if app.manualBoard and key=='x':
app.state = State(loadBoard([app.filter]))
app.originalBoard = copy.deepcopy(app.state.board)
app.manualBoard = False
if app.buttons: #side buttons on
if key == 'l':
app.chooseLevel = True
elif key == 'm':
setActiveScreen('playScreen')
elif key == 'h':
setActiveScreen('helpScreen')
else:
if key == 'left': moveSelection(app, 0, -1)
elif key == 'right': moveSelection(app, 0, +1)
elif key == 'up': moveSelection(app ,-1, 0)
elif key == 'down': moveSelection(app, +1, 0)
#undo
elif key == 'u':
if app.statePoint > -len(app.movesLst):
app.statePoint -= 1
app.state = app.movesLst[app.statePoint][0]
app.undoRedo = True
app.selection = app.movesLst[app.statePoint][1]
#redo
elif key == 'r':
if app.statePoint < -1:
app.statePoint += 1
app.state = app.movesLst[app.statePoint][0]
app.undoRedo = True
app.selection = app.movesLst[app.statePoint][1]
#competition mode
elif key == 'c': app.competition = not app.competition
elif key == 'b': app.buttons = not app.buttons
elif key == 'l': app.showLegals = not app.showLegals
elif key == 't':
app.toggleLegals = not app.toggleLegals
elif key == 'p':
app.holiday = not app.holiday
elif key == 'm':
app.manualBoard = False
app.solution = solveSudoku(app.state)
if app.solution == None:
app.gameOver = True
return
elif key == 'a':
app.legalsAuto = not app.legalsAuto
elif key == 'o':
app.selection = (app.rows//2, app.cols//2)
#hint 1 - show
elif key == 'j':
hint = app.state.getHint1()
if hint!=None:
app.selection = hint
#hint 1 - play
elif key == 'k':
hint = app.state.getHint1()
if hint!=None:
row, col = hint
app.selection = row, col
app.newState = copy.deepcopy(app.state)
app.newState.set(row, col, app.solution[row][col])
if app.undoRedo: #play hint after doing an undo-redo
if app.statePoint != -1:
app.movesLst = app.movesLst[:app.statePoint + 1] #splice extra moves
app.undoRedo = False
app.statePoint = -1
app.state = app.newState
app.movesLst.append((copy.deepcopy(app.state), app.selection))
#hint 2 - show
elif key == 'g':
cells = app.state.getHint2()
if cells != None:
app.hint2 = True
app.hint2Draw = cells
return
#hint 2 - ban legals
elif key == 'h':
cells = app.state.getHint2()
if cells != None:
app.hint2 = True
app.hint2Draw = cells
app.newState = copy.deepcopy(app.state)
vals = []
for r,c in cells:
vals.append(app.solution[r][c])
app.newState.getBansForAllRegions(vals, cells)
if app.undoRedo: #move right after doing an undo/redo
if app.statePoint != -1: #if at end of list [:0] gives empty list
app.movesLst = app.movesLst[:app.statePoint+1]
app.undoRedo = False
app.statePoint = -1
app.state = app.newState
app.movesLst.append((copy.deepcopy(app.state), app.selection))
return
elif (key == 's') and (app.filter == 'medium' or app.filter == 'hard') and not app.competition: #find next singleton
selectedCell = findSingleton(app)
if selectedCell == None: #placeholder
app.selection = None
else:
row, col, num = selectedCell
if app.undoRedo: #move right after doing an undo/redo
if app.statePoint != -1: #if at end of list [:0] gives empty list
app.movesLst = app.movesLst[:app.statePoint+1]
app.undoRedo = False
app.statePoint = -1
app.state = copy.deepcopy(app.movesLst[app.statePoint][0])
app.state.set(row, col, num)
app.selection = (row, col)
app.movesLst.append((copy.deepcopy(app.state), app.selection))
elif key.isdigit() and key!=0 and (app.originalBoard[app.selection[0]][app.selection[1]]==0):
if app.manualBoard: #entering values for manual board input
app.state.set(app.selection[0], app.selection[1], int(key))
app.originalBoard[app.selection[0]][app.selection[1]] = int(key)
app.state.legals[app.selection[0]][app.selection[1]] = set()
else:
r,c = app.selection
if app.showLegals and app.toggleLegals:
#check if key in legals
if int(key) in app.state.legals[r][c]:
app.state.removeLegal(r, c, int(key)) #if it's in it - user wants to remove
else:
app.state.addLegal(r,c,int(key)) #not currently showing as a legal - user wants to add it
else:
if app.undoRedo: #move right after doing an undo/redo
if app.statePoint != -1: #if at end of list [:0] gives empty list
app.movesLst = app.movesLst[:app.statePoint+1]
app.undoRedo = False
app.statePoint = -1
app.state = copy.deepcopy(app.movesLst[app.statePoint][0])
app.state.set(r, c, int(key))
else:
if app.legalsAuto:
app.state.set(r, c, int(key))
else:
app.state.board[r][c] = int(key)
if app.competition: #competition mode
if app.solution != None and app.state.board[r][c] != app.solution[r][c]: #number wrong - game over
app.gameOver = True
app.movesLst.append((copy.deepcopy(app.state), app.selection))
app.numZeroes = zeroCount(app.state.board)
if app.numZeroes == 0:
#save as pdf
app.gameOver = True
app.image2 = drawing(app, 2)
app.image2 = CMUImage(app.image2)
app.hint2 = False