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main.js
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main.js
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function begin_game() {
GrassTileset = new Tileset(
"Grass",
[
"images/grass_tileset/grass_single.png",
"images/grass_tileset/grass_bottom_single.png",
"images/grass_tileset/grass_right_single.png",
"images/grass_tileset/grass_bottom_right.png",
"images/grass_tileset/grass_left_single.png",
"images/grass_tileset/grass_bottom_left.png",
"images/grass_tileset/grass_middle_single_horizontal.png",
"images/grass_tileset/grass_bottom_middle.png",
"images/grass_tileset/grass_top_single.png",
"images/grass_tileset/grass_middle_single_vertical.png",
"images/grass_tileset/grass_top_right.png",
"images/grass_tileset/grass_middle_right.png",
"images/grass_tileset/grass_top_left.png",
"images/grass_tileset/grass_middle_left.png",
"images/grass_tileset/grass_top_middle.png",
"images/grass_tileset/ground_tile.png"
],
"full",
true, // clips
true // draws
);
RockTileset = new Tileset(
"Rock",
[
"images/rock_tileset/platform_only.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform_only.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform_only.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform_only.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform.png",
"images/rock_tileset/platform_underneath.png",
"images/rock_tileset/platform.png",
"images/rock_tileset/platform_underneath.png"
],
"full",
true, // clips
true // draws
);
SpikeTileset = new Tileset(
"Spike",
[
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png",
"images/spike_tileset/spike_pit.png",
"images/spike_tileset/spike_lower.png"
],
"full",
true, // clips
true // draws
);
ClipTileset = new Tileset(
"Clipping",
[],
"none",
false, // clips
true // draws
);
Materials.defineTileset(GrassTileset);
Materials.defineTileset(RockTileset);
Materials.defineTileset(SpikeTileset);
Materials.defineTileset(ClipTileset);
var blocksize = 25;
Materials.defineTile(Materials.getTileset("Grass"), blocksize, blocksize, 0, 0);
Materials.defineTile(Materials.getTileset("Rock"), blocksize, blocksize, 0, 0);
Materials.defineTile(Materials.getTileset("Spike"), blocksize, blocksize, 0, 0);
Materials.defineTile( Materials.getTileset("Clipping"), blocksize, blocksize, 0, 0 );
BuckyGame = new Scene(map, blocksize);
Character = new Player(10, 10, 25, 50, blocksize);
BuckyGame.getLayer("Character", 0).player(Character); // define our new character
Editor.initialize(BuckyGame);
Editor.editing(true);
caller(); // start the physics and drawing loops to start game
}
function caller(){
physInterval = setInterval(physics, physExecuteMs);
draw_world();
}
function physics(){
}
function stats() {
/******************************************
GENERATE SOME STATISTICS FOR SHOWING ONSCREEN
******************************************/
// currently unused, replaced by canvas infobox.
}
function draw_world() {
/******************************************
GRAPHICS TIMER, USED FOR STATS DISPLAY
******************************************/
BuckyGame.draw();
animId = window.requestAnimationFrame(draw_world);
}