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author:daiwei w.dai@outlook.com https://www.artstation.com/artwork/3oP8Bg

01 Create new node at your mouse position ,using shortcuts

02 The new node will be connected to the selected nodes automatically,when creating. At the same time, adjust postion to fit the selected nodes.

03 Disconnect a node from the other nodes, and try the best to reconnect previous input nodes to output nodes. shortcut Shift + X

04 Reconnect existing nodes.Could affect multi properties. and change connect order by the position of nodes. shortcut C

05 Insert a node into some existing connections, when the node is acrossed by the connection. Support multi connections . shortcut C

06 Rearrange selected nodes. Push them apart, when the nodes are two close. shortcut Q

07 Align nodes by vertical or horizontal, when the nodes are very limited offset by each other. shortcut Q

08 Rearrange input nodes mainly , when the input nodes have connected to some other nodes. The nodes' new position will affected by the relative position of connected property. shortcut Q

使用方法: 找到你的SD插件目录,一般在你的 [安装路径]\Substance Designer 2019\resources\python\sdplugins 这个位置 把整个文件夹SDShortcutsEnhance 解压到该路径下即可。

或者使用自定义的插件路径效果也是一样

Setup: find your SD plugin folder,normally located at [application installed path]\Substance Designer 2019\resources\python\sdplugins copy SDShortcutsEnhance folder to the plugin folder. done! (use your custom plugin path is the same)

Notification: I can't get an azerty keyboad ,all shortcuts are tested and worked only on a qwerty keyboard. This is a qwerty keyboard plugin only

Shortcuts:

specialFunctions

C reconnect selected nodes Q rerange selected nodes shift+X disconnect selected nodes

compGraph

t transform b blend over a blend add shift+s blend substract shift+d blend divide m blend multiplier alt+s slop blur l level w warp shift+w directional warp ctrl+w multi directional warp ctrl+shift+w non uniform directional warp u uniformColor shift+c curve g gradient map ctrl+h hsl shift+h histgram scan ctrl+b blur shift+b blur hq ctrl+shift+b non uniform blur shift+a auto levle ctrl+i invert p pixel processor 16bit grayscale shift+f add frame

funcGraph 1 float1 2 float2 3 float3 4 float4 shift+1 get float1 shift+2 get float2 u get float2( input = '$pos', works as uv) shift+3 get float3 ctrl+2 vector float2 ctrl+3 vector float3 ctrl+4 vector float4 alt+1 swizzle1 alt+2 swizzle2 alt+3 swizzle3 alt+4 swizzle4 a add shift+s substract shift+d divide m multiplier shift+m scalar multiplier p power i if else l lerp r random

  • negation g sample grey shift+c sample color