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IIRC, Megaman uses Vertical Nametable Mirroring in that level, yet also scrolls vertically at some point, leading to some artifacting.
I was planning on implementing a heuristic to chop-off the upper / lower bits of the screen when a vertical scroll is detected while Vertical Mirroring (and vice-versa when Horizontal Mirroring) , but I didn't get around to it. It should be relatively straightforward to implement though.
And yeah, ANESE is far from TAS compatible. Like i've said before, it's not a super compatible NES emulator haha
Vertical scrolls in Mega Man 2 are all screwy. I think there's a loading seam above the transition!
Also, I can confirm that TASes of this game do not sync on ANESE. The RNG is all wrong.
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