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build.yml
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# Cache reusing
# Workflow runs can restore caches created in either the current branch or the default branch
# More cache restrictions:
# * https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#restrictions-for-accessing-a-cache
name: Build
on:
workflow_call:
inputs:
projectName:
required: true
type: string
projectPath:
required: false
default: ./
type: string
jobs:
build-all-target-platforms:
name: ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
# Names as specified in Unity - https://docs.unity3d.com/ScriptReference/BuildTarget
targetPlatform:
- Android
- StandaloneWindows64
- WebGL
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
lfs: true
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-Lfs-${{ hashFiles('.lfs-assets-id') }}
restore-keys: |
${{ runner.os }}-Lfs-
${{ runner.os }}-
- name: Git LFS pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore library cache
uses: actions/cache@v3
with:
path: ${{ inputs.projectPath }}/Library
key: Library-Build-${{ matrix.targetPlatform }}
restore-keys: |
Library-Build-
Library-
- name: Build
uses: game-ci/unity-builder@v2.1.2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: ${{ inputs.projectName }}
targetPlatform: ${{ matrix.targetPlatform }}
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: ${{ inputs.projectName }}${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}