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The Deserts of the West: A travel guide to unknown lands #156
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These look great! |
❤️ |
I've been playing around with some text generation. It started out as an Invisible Cities pastiche, but it's gone in a slightly different direction. ShurgulzOn entering the city, one may catch sight of the colossal castle of In the Ancient Quarter, the alleyways are lined with lirbsha plants. KirrabFrom Shurgulz a traveller may travel west to Kirrab. It is a pleasant Near to the monumental city of Kirrab, one will come across a nirpi, In the Grey District, the boulevards are paved with lead, inlaid with RutigLeaving Kirrab a traveller can journey north to Rutig. It is an Entering famed Rutig, a traveller can encounter a series of pedlars, Around the citadel, the squares are paved with granite, inlaid with GulztigFrom Rutig one may travel to Gulztig. The route is well-trodden, and the Outside the tremendous city of Gulztig, the traveller will espy the Near the dancing-hall of Rizhti, the back-streets are lined with TubilLeaving Gulztig one can journey to Tubil. It is a smooth journey. As a At the outskirts of Tubil, one can espy the iniquitous mint of Zhubar. Close to the counting-house of Mizhbar, the streets are lined with RushibLeaving Tubil one can journey west to Rushib. The route is long, but On entering the monumental city, the traveller may encounter goldsmiths, In the New Quarter of the city, the roadways are paved with stone, |
I love it! Though it is making me feel like I should hurry up if I want to try something clever with a travel journal. |
So, your map is displayed East to West, South to North? Since traveling west from Shurgulz leads to Kirrab, and not the ocean. Likewise, north of Kirrab lies Rutig, not the sleepy hamlet of Rubil. Otherwise, I am liking the look and sound of this. |
Yes, the map is displayed with south at the top, as is cartographic tradition in these lands. |
Nice! How about a compass point on the map to make it more evident? |
I didn't want to make too big a deal about it, but I'll consider it. |
Are you generating the maps randomly too? What are you using to draw them? |
I would love to see the source for these. They're really nice. |
I'm a little late with posting this, because I'm travelling right now. Code and final novel are now available. Code: https://github.com/mewo2/deserts |
It's good!
Apt! |
Now available in Twitter bot form! https://twitter.com/unchartedatlas |
👍 Bot all the books! |
I wrote an explanation of the placename generator: http://mewo2.com/notes/naming-language/ And an explanation of the map generator: http://mewo2.com/notes/terrain/ |
In the grand tradition of fantasy novelists, I've got very bogged down in world-building, and particularly in generating maps. So I've decided that I'm going to make a guidebook of sorts, with maps of distant lands, and descriptions of the wonders that can be found there.
Some test maps:
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