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Variables |
Learn about variables in Dart. |
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Here's an example of creating a variable and initializing it:
var name = 'Bob';
Variables store references. The variable called name
contains a
reference to a String
object with a value of "Bob".
The type of the name
variable is inferred to be String
,
but you can change that type by specifying it.
If an object isn't restricted to a single type,
specify the Object
type (or dynamic
if necessary).
Object name = 'Bob';
Another option is to explicitly declare the type that would be inferred:
String name = 'Bob';
:::note
This page follows the
style guide recommendation
of using var
, rather than type annotations, for local variables.
:::
The Dart language enforces sound null safety.
Null safety prevents an error that results from unintentional access
of variables set to null
. The error is called a null dereference error.
A null dereference error occurs when you access a property or call a method
on an expression that evaluates to null
.
An exception to this rule is when null
supports the property or method,
like toString()
or hashCode
. With null safety, the Dart compiler
detects these potential errors at compile time.
For example, say you want to find the absolute value of an int
variable i
.
If i
is null
, calling i.abs()
causes a null dereference error.
In other languages, trying this could lead to a runtime error,
but Dart's compiler prohibits these actions.
Therefore, Dart apps can't cause runtime errors.
Null safety introduces three key changes:
-
When you specify a type for a variable, parameter, or another relevant component, you can control whether the type allows
null
. To enable nullability, you add a?
to the end of the type declaration.String? name // Nullable type. Can be `null` or string. String name // Non-nullable type. Cannot be `null` but can be string.
-
You must initialize variables before using them. Nullable variables default to
null
, so they are initialized by default. Dart doesn't set initial values to non-nullable types. It forces you to set an initial value. Dart doesn't allow you to observe an uninitialized variable. This prevents you from accessing properties or calling methods where the receiver's type can benull
butnull
doesn't support the method or property used. -
You can't access properties or call methods on an expression with a nullable type. The same exception applies where it's a property or method that
null
supports likehashCode
ortoString()
.
Sound null safety changes potential runtime errors into edit-time analysis errors. Null safety flags a non-null variable when it has been either:
- Not initialized with a non-null value.
- Assigned a
null
value.
This check allows you to fix these errors before deploying your app.
Uninitialized variables that have a nullable type
have an initial value of null
.
Even variables with numeric types are initially null,
because numbers—like everything else in Dart—are objects.
int? lineCount;
assert(lineCount == null);
:::note
Production code ignores the assert()
call. During development, on the other
hand, assert(condition)
throws an exception if
condition is false. For details, check out Assert.
:::
With null safety, you must initialize the values of non-nullable variables before you use them:
int lineCount = 0;
You don't have to initialize a local variable where it's declared,
but you do need to assign it a value before it's used.
For example, the following code is valid because
Dart can detect that lineCount
is non-null by the time
it's passed to print()
:
int lineCount;
if (weLikeToCount) {
lineCount = countLines();
} else {
lineCount = 0;
}
print(lineCount);
Top-level and class variables are lazily initialized; the initialization code runs the first time the variable is used.
The late
modifier has two use cases:
- Declaring a non-nullable variable that's initialized after its declaration.
- Lazily initializing a variable.
Often Dart's control flow analysis can detect when a non-nullable variable is set to a non-null value before it's used, but sometimes analysis fails. Two common cases are top-level variables and instance variables: Dart often can't determine whether they're set, so it doesn't try.
If you're sure that a variable is set before it's used,
but Dart disagrees,
you can fix the error by marking the variable as late
:
[!late!] String description;
void main() {
description = 'Feijoada!';
print(description);
}
:::warning Notice
If you fail to initialize a late
variable,
a runtime error occurs when the variable is used.
:::
When you mark a variable as late
but initialize it at its declaration,
then the initializer runs the first time the variable is used.
This lazy initialization is handy in a couple of cases:
- The variable might not be needed, and initializing it is costly.
- You're initializing an instance variable,
and its initializer needs access to
this
.
In the following example,
if the temperature
variable is never used,
then the expensive readThermometer()
function is never called:
// This is the program's only call to readThermometer().
[!late!] String temperature = readThermometer(); // Lazily initialized.
If you never intend to change a variable, use final
or const
, either
instead of var
or in addition to a type. A final variable can be set
only once; a const variable is a compile-time constant. (Const variables
are implicitly final.)
:::note
Instance variables can be final
but not const
.
:::
Here's an example of creating and setting a final
variable:
final name = 'Bob'; // Without a type annotation
final String nickname = 'Bobby';
You can't change the value of a final
variable:
name = 'Alice'; // Error: a final variable can only be set once.
Use const
for variables that you want to be compile-time constants. If
the const variable is at the class level, mark it static const
.
Where you declare the variable, set the value to a compile-time constant
such as a number or string literal, a const
variable, or the result of an arithmetic operation on constant numbers:
const bar = 1000000; // Unit of pressure (dynes/cm2)
const double atm = 1.01325 * bar; // Standard atmosphere
The const
keyword isn't just for declaring constant variables.
You can also use it to create constant values,
as well as to declare constructors that create constant values.
Any variable can have a constant value.
var foo = const [];
final bar = const [];
const baz = []; // Equivalent to `const []`
You can omit const
from the initializing expression of a const
declaration,
like for baz
above. For details, see DON'T use const redundantly.
You can change the value of a non-final, non-const variable,
even if it used to have a const
value:
foo = [1, 2, 3]; // Was const []
You can't change the value of a const
variable:
baz = [42]; // Error: Constant variables can't be assigned a value.
You can define constants that use
type checks and casts (is
and as
),
collection if
,
and spread operators (...
and ...?
):
const Object i = 3; // Where i is a const Object with an int value...
const list = [i as int]; // Use a typecast.
const map = {if (i is int) i: 'int'}; // Use is and collection if.
const set = {if (list is List<int>) ...list}; // ...and a spread.
:::note
Although a final
object cannot be modified,
its fields can be changed.
In comparison, a const
object and its fields
cannot be changed: they're immutable.
:::
For more information on using const
to create constant values, see
Lists, Maps, and Classes.