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GFXReconstruct Vulkan Layer

The GFXReconstruct layer for Vulkan is available for capturing Vulkan commands.

Layer Details

The detailed name of the GFXReconstruct Vulkan layer is VK_LAYER_LUNARG_gfxreconstruct.

This is the name that should be used to enable the layer from either vkCreateInstance or setting it using the standard Vulkan Loader VK_INSTANCE_LAYERS Environment Variable.

Vulkan Layer Library Interface

The GFXReconstruct layer, as all Vulkan layer libraries, must conform to the layer library interface defined in the Vulkan Loader's LoaderAndLayerInterface.md file found in the Vulkan Loader GitHub.

Usage

The usage of this layer depends upon the environment. Currently, this layer is supported on Desktop (Linux/Windows) and Android environments. The details of how to use this layer are defined in the appropriate document linked below:

Desktop Usage

Android Usage