The GFXReconstruct layer for Vulkan is available for capturing Vulkan commands.
The detailed name of the GFXReconstruct Vulkan layer is
VK_LAYER_LUNARG_gfxreconstruct
.
This is the name that should be used to enable the layer from either
vkCreateInstance
or setting it using the standard Vulkan Loader
VK_INSTANCE_LAYERS
Environment Variable.
The GFXReconstruct layer, as all Vulkan layer libraries, must conform to the layer library interface defined in the Vulkan Loader's LoaderAndLayerInterface.md file found in the Vulkan Loader GitHub.
The usage of this layer depends upon the environment. Currently, this layer is supported on Desktop (Linux/Windows) and Android environments. The details of how to use this layer are defined in the appropriate document linked below: