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noise.js
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noise.js
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// Perlin Noise JS
// From Daniel Shiffman
// Ported from: http://mrl.nyu.edu/~perlin/noise/
// http://mrl.nyu.edu/~perlin/paper445.pdf
module.exports = Perlin;
function Perlin() {
this.p = [];
for (var i=0; i < 256 ; i++) {
this.p[256+i] = this.p[i] = this.permutation[i];
}
};
Perlin.prototype.p;
Perlin.prototype.permutation = [151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
];
Perlin.prototype.noise = function(x, y, z) {
// This is probably not how you are supposed to do this
y = y || 0;
z = z || 0;
var X = Math.floor(x) & 255; // FIND UNIT CUBE THAT
var Y = Math.floor(y) & 255; // CONTAINS POINT.
var Z = Math.floor(z) & 255;
x -= Math.floor(x); // FIND RELATIVE X,Y,Z
y -= Math.floor(y); // OF POINT IN CUBE.
z -= Math.floor(z);
var u = this.fade(x); // COMPUTE FADE CURVES
var v = this.fade(y); // FOR EACH OF X,Y,Z.
var w = this.fade(z);
var A = this.p[X ]+Y, AA = this.p[A]+Z, AB = this.p[A+1]+Z; // HASH COORDINATES OF
var B = this.p[X+1]+Y, BA = this.p[B]+Z, BB = this.p[B+1]+Z; // THE 8 CUBE CORNERS,
return this.lerp(w, this.lerp(v, this.lerp(u, this.grad(this.p[AA ], x , y , z ), // AND ADD
this.grad(this.p[BA ], x-1, y , z )), // BLENDED
this.lerp(u, this.grad(this.p[AB ], x , y-1, z ), // RESULTS
this.grad(this.p[BB ], x-1, y-1, z ))),// FROM 8
this.lerp(v, this.lerp(u, this.grad(this.p[AA+1], x , y , z-1 ), // CORNERS
this.grad(this.p[BA+1], x-1, y , z-1 )), // OF CUBE
this.lerp(u, this.grad(this.p[AB+1], x , y-1, z-1 ),
this.grad(this.p[BB+1], x-1, y-1, z-1 ))))*0.5+0.5;
};
Perlin.prototype.fade = function(t) { return t * t * t * (t * (t * 6 - 15) + 10); }
Perlin.prototype.lerp = function(t, a, b) { return a + t * (b - a); }
Perlin.prototype.grad = function(hash, x, y, z) {
var h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE
var u = h<8 ? x : y; // INTO 12 GRADIENT DIRECTIONS.
var v = h<4 ? y : h==12||h==14 ? x : z;
return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
}
// Seeding needs to be implemented
// This is from: https://gist.github.com/leegrey/3253283
// Based on: http://techcraft.codeplex.com/discussions/264014
Perlin.prototype.setSeed = function( seed ) {
seed = seed || 1337;
this.permutation = []; //make permutation unique between instances
if( SeededRandomNumberGenerator == undefined ) {
console.log( 'Perlin.setSeed() - warning,'
+' SeededRandomNumberGenerator is undefined' );
return;
}
var seedRND = new SeededRandomNumberGenerator();
seedRND.seed = seed;
var i;
for ( i = 0; i < 256; i++) {
this.permutation[i] = i;
}
for ( i = 0; i < 256; i++) {
var k = seedRND.randomIntRange( 0, 256 - i ) + i; //(256 - i) + i;
var l = this.permutation[i];
this.permutation[i] = this.permutation[k];
this.permutation[k] = l;
this.permutation[i + 256] = this.permutation[i];
}
for (var i = 0; i < 256 ; i++) {
this.p[256+i] = this.p[i] = this.permutation[i];
}
};
var SeededRandomNumberGenerator = function (seed, m, n) {
if (!(this instanceof SeededRandomNumberGenerator)) {
return new SeededRandomNumberGenerator(seed, m, n);
}
this.m = m || 82947121839;
this.n = n || 328347242343;
this.seed = seed || 1337;
};
SeededRandomNumberGenerator.prototype.randomIntRange = function (start, end) {
this.seed = (this.seed * this.n) % this.m;
return this.seed % (start - end) + start;
};