In this series of tutorials, we'll be solving Unity Environments with Deep Reinforcement Learning using PyTorch. The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source Unity plugin that enables games and simulations to serve as environments for training intelligent agents.
Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. Currently, unity only supports Tensorflow to train model and there is no support for PyTorch. To train these environments using PyTorch we'll be using the standalone version of these environments.
To get started with tutorial download the repository or clone it. Than create new conda environment install required dependencies from requirements.txt
.
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Clone this repository locally.
git clone https://github.com/deepanshut041/ml_agents-pytorch.git cd ml_agents-pytorch
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Create a new Python 3.7 The Environment.
conda create --name unityai python=3.7 activate unityai
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Install ml-agents and other dependencies.
pip install -r requirements.txt
Now our environment is ready download Standalone environments and place them in unity_envs
folder. You can download them from below according to your operating system.
A linear movement task where the agent must move left or right to rewarding states. The goal is to move to the most reward state.
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If you have any questions, feel free to ask me:
- Mail: squrlabs@gmail.com
- Github: https://github.com/data-breach/MlAgents
- Website: https://data-breach.github.io/MlAgents
- Twitter: @deepanshut041
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