title | brief |
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TexturePacker documentation |
This manual describes how to use atlases exported from Texture Packer tool |
TexturePacker is an offline tool to create atlases. It uses different strategies to pack images as tightly as possible into a larger atlas.
Copy the folder defoldexporter
from ./exporter to a location on your drive, e.g. /Users/john/path/to/exporters/defoldexporter
Then specify a the folder in Texture Packer like so:
In Texture Packer, create a new project.
Next, press the Framework
button:
It opens up the selection of exporters, choose DefoldExporter
:
Next, choose a target file, by pressing the DefoldAtlas
button:
Chose a location for your .tpinfo
file.
The resulting exported .png
files will end up next to this file.
In your Defold project, add a new file in the resource view. Choose Texture Packer Atlas
, name it test, and you will now have a test.tpatlas
.
In the final step, you can now hook up the .tpinfo
exported file to your .tpatlas
file:
-
Rename Patterns
- Allows you to rename the source image ids. Useful when using multiple atlases with animations. -
Is Paged Atlas
- If the.tpinfo
has only one page (i.e. one .png), then you may choose if this file should generate a paged texture or not. Useful if you wish to use the atlas with a certain material. If the.tpinfo
file has more than one page, it will always be exported as a paged texture.
The overall functionality of a .tpatlas
file is the same as a regular .atlas
file.
You can define new animations, or use the single frame animations.
There are some differences:
- Single frame animations cannot be removed.
- You cannot add new images to the
.tpatlas
file.
In both cases, the workaround is to reexport the .tpinfo
file from the Texture Packer tool.
- Watch "How to use Texture Packer Sprite Sheets and Animations with Defold?" on YouTube
- Read the official Getting Started guide for Texture Packer