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Project.toml
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Project.toml
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name = "GLMakie"
uuid = "e9467ef8-e4e7-5192-8a1a-b1aee30e663a"
version = "0.2.6"
[deps]
AbstractPlotting = "537997a7-5e4e-5d89-9595-2241ea00577e"
ColorTypes = "3da002f7-5984-5a60-b8a6-cbb66c0b333f"
Colors = "5ae59095-9a9b-59fe-a467-6f913c188581"
FileIO = "5789e2e9-d7fb-5bc7-8068-2c6fae9b9549"
FixedPointNumbers = "53c48c17-4a7d-5ca2-90c5-79b7896eea93"
FreeTypeAbstraction = "663a7486-cb36-511b-a19d-713bb74d65c9"
GLFW = "f7f18e0c-5ee9-5ccd-a5bf-e8befd85ed98"
GeometryBasics = "5c1252a2-5f33-56bf-86c9-59e7332b4326"
LinearAlgebra = "37e2e46d-f89d-539d-b4ee-838fcccc9c8e"
Markdown = "d6f4376e-aef5-505a-96c1-9c027394607a"
MeshIO = "7269a6da-0436-5bbc-96c2-40638cbb6118"
ModernGL = "66fc600b-dfda-50eb-8b99-91cfa97b1301"
Observables = "510215fc-4207-5dde-b226-833fc4488ee2"
Printf = "de0858da-6303-5e67-8744-51eddeeeb8d7"
Serialization = "9e88b42a-f829-5b0c-bbe9-9e923198166b"
ShaderAbstractions = "65257c39-d410-5151-9873-9b3e5be5013e"
StaticArrays = "90137ffa-7385-5640-81b9-e52037218182"
[compat]
AbstractPlotting = "0.16.3, 0.17"
ColorTypes = "0.9, 0.10"
Colors = "0.11, 0.12"
FileIO = "1.1"
FixedPointNumbers = "0.7, 0.8"
FreeTypeAbstraction = "0.8"
GLFW = "3"
GeometryBasics = "0.3"
MeshIO = "0.4"
ModernGL = "1"
Observables = "0.3, 0.4"
ShaderAbstractions = "0.2.2"
StaticArrays = "0.12, 1.0"
julia = "1"