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If you use a dependency that requires WebAssembly/wasm code, Deno does not "know" about the wasm file import and needs to fetch it over the internet every time. Follow the issue #2552 to know when wasm imports have been implemented in Deno. Once that has been implemented, you could get your dependencies updated to use the new import method, and this problem should go away.
Until then, the only other option as pointed out is to have a full local ("vendored") copy of your dependency including its wasm module files.
For some reason, deno.land being down breaks my application; this is a big problem.
The import that triggers this:
When I visit
https://deno.land/x/imagescript@1.2.15/utils/wasm/png.js
, I get a 500 error:How can I prevent this from being a problem in the future?
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