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shapshup.c
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shapshup.c
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#include <furi.h>
#include <gui/gui.h>
#include <gui/modules/loading.h>
#include <gui/modules/popup.h>
#include <gui/modules/text_input.h>
#include <gui/modules/widget.h>
#include <gui/view_dispatcher.h>
#include <gui/view_stack.h>
#include <dialogs/dialogs.h>
#include "shapshup_custom_event.h"
#include "shapshup_i.h"
#define TAG "ShapShupApp"
#define TICK_PERIOD 500
static bool shapshup_custom_event_callback(void *context, uint32_t event) {
furi_assert(context);
ShapShupState *instance = context;
return scene_manager_handle_custom_event(instance->scene_manager, event);
}
static bool shapshup_back_event_callback(void *context) {
furi_assert(context);
ShapShupState *instance = context;
return scene_manager_handle_back_event(instance->scene_manager);
}
static void shapshup_tick_event_callback(void *context) {
furi_assert(context);
ShapShupState *instance = context;
scene_manager_handle_tick_event(instance->scene_manager);
}
ShapShupState *shapshup_alloc() {
ShapShupState *instance = malloc(sizeof(ShapShupState));
instance->file_path = furi_string_alloc();
instance->scene_manager =
scene_manager_alloc(&shapshup_scene_handlers, instance);
instance->view_dispatcher = view_dispatcher_alloc();
instance->gui = furi_record_open(RECORD_GUI);
instance->storage = furi_record_open(RECORD_STORAGE);
view_dispatcher_enable_queue(instance->view_dispatcher);
view_dispatcher_set_event_callback_context(instance->view_dispatcher,
instance);
view_dispatcher_set_custom_event_callback(instance->view_dispatcher,
shapshup_custom_event_callback);
view_dispatcher_set_navigation_event_callback(instance->view_dispatcher,
shapshup_back_event_callback);
view_dispatcher_set_tick_event_callback(
instance->view_dispatcher, shapshup_tick_event_callback, TICK_PERIOD);
// Dialog
instance->dialogs = furi_record_open(RECORD_DIALOGS);
// Notifications
instance->notifications = furi_record_open(RECORD_NOTIFICATION);
// TextInput
instance->text_input = text_input_alloc();
view_dispatcher_add_view(instance->view_dispatcher, ShapShupViewTextInput,
text_input_get_view(instance->text_input));
// Custom Widget
instance->widget = widget_alloc();
view_dispatcher_add_view(instance->view_dispatcher, ShapShupViewWidget,
widget_get_view(instance->widget));
// Popup
instance->popup = popup_alloc();
view_dispatcher_add_view(instance->view_dispatcher, ShapShupViewPopup,
popup_get_view(instance->popup));
// Loading
instance->loading = loading_alloc();
view_dispatcher_add_view(instance->view_dispatcher, ShapShupViewLoading,
loading_get_view(instance->loading));
// ViewStack
instance->view_stack = view_stack_alloc();
view_dispatcher_add_view(instance->view_dispatcher, ShapShupViewStack,
view_stack_get_view(instance->view_stack));
// ShapShupMainView
instance->view_main = shapshup_main_view_alloc();
view_dispatcher_add_view(instance->view_dispatcher, ShapShupViewMain,
shapshup_main_view_get_view(instance->view_main));
// Loading
instance->loading = loading_alloc();
return instance;
}
void shapshup_free(ShapShupState *instance) {
furi_assert(instance);
// Notifications
notification_message(instance->notifications, &sequence_blink_stop);
furi_record_close(RECORD_NOTIFICATION);
instance->notifications = NULL;
// Loading
loading_free(instance->loading);
// View Main
view_dispatcher_remove_view(instance->view_dispatcher, ShapShupViewMain);
shapshup_main_view_free(instance->view_main);
// TextInput
view_dispatcher_remove_view(instance->view_dispatcher, ShapShupViewTextInput);
text_input_free(instance->text_input);
// Custom Widget
view_dispatcher_remove_view(instance->view_dispatcher, ShapShupViewWidget);
widget_free(instance->widget);
// Popup
view_dispatcher_remove_view(instance->view_dispatcher, ShapShupViewPopup);
popup_free(instance->popup);
// Loading
view_dispatcher_remove_view(instance->view_dispatcher, ShapShupViewLoading);
loading_free(instance->loading);
// ViewStack
view_dispatcher_remove_view(instance->view_dispatcher, ShapShupViewStack);
view_stack_free(instance->view_stack);
// Dialog
furi_record_close(RECORD_DIALOGS);
instance->dialogs = NULL;
// Scene manager
scene_manager_free(instance->scene_manager);
// View Dispatcher
view_dispatcher_free(instance->view_dispatcher);
// GUI
furi_record_close(RECORD_GUI);
instance->gui = NULL;
// Storage
furi_record_close(RECORD_STORAGE);
instance->storage = NULL;
furi_string_free(instance->file_path);
// The rest
free(instance);
}
void shapshup_show_loading_popup(void *context, bool show) {
furi_assert(context);
ShapShupState *instance = context;
if (show) {
// Raise timer priority so that animations can play
furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
view_dispatcher_switch_to_view(instance->view_dispatcher,
ShapShupViewLoading);
} else {
// Restore default timer priority
furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
}
}
void shapshup_text_input_callback(void *context) {
furi_assert(context);
ShapShupState *instance = context;
view_dispatcher_send_custom_event(instance->view_dispatcher,
ShapShupCustomEventTypeTextEditDone);
}
void shapshup_popup_closed_callback(void *context) {
furi_assert(context);
ShapShupState *instance = context;
view_dispatcher_send_custom_event(instance->view_dispatcher,
ShapShupCustomEventTypePopupClosed);
}
/**
* @brief Entrypoint
*
* @param p
* @return int32_t
*/
int32_t shapshup_app(void *p) {
UNUSED(p);
ShapShupState *instance = shapshup_alloc();
view_dispatcher_attach_to_gui(instance->view_dispatcher, instance->gui,
ViewDispatcherTypeFullscreen);
scene_manager_next_scene(instance->scene_manager, ShapshupSceneStart);
notification_message(instance->notifications, &sequence_display_backlight_on);
view_dispatcher_run(instance->view_dispatcher);
shapshup_free(instance);
return 0;
}