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handler.go
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handler.go
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/*
* Glue - Robust Go and Javascript Socket Library
* Copyright (C) 2015 Roland Singer <roland.singer[at]desertbit.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package glue
import "sync"
//###############//
//### Handler ###//
//###############//
type handler struct {
stopChan chan struct{}
stopChanClosed bool
mutex sync.Mutex
}
func newHandler() *handler {
return &handler{
stopChanClosed: true,
}
}
// New creates a new handler and stopps the previous handler if present.
// A stop channel is returned, which is closed as soon as the handler is stopped.
func (h *handler) New() chan struct{} {
// Lock the mutex.
h.mutex.Lock()
defer h.mutex.Unlock()
// Signal the stop request by closing the channel if open.
if !h.stopChanClosed {
close(h.stopChan)
}
// Create a new stop channel.
h.stopChan = make(chan struct{})
// Update the flag.
h.stopChanClosed = false
return h.stopChan
}
// Stop the handler if present.
func (h *handler) Stop() {
// Lock the mutex.
h.mutex.Lock()
defer h.mutex.Unlock()
// Signal the stop request by closing the channel if open.
if !h.stopChanClosed {
close(h.stopChan)
h.stopChanClosed = true
}
}