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rsaasm.js
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rsaasm.js
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/**
* This RSA code from asmCrypto.js was created by doing:
* git clone https://github.com/vibornoff/asmcrypto.js.git
* git checkout v0.0.11
* npm install
* grunt --with="common,utils,exports,globals,rng,rng-exports,rng-globals,bn,bn-exports,rsa,rsa-raw,rsa-pkcs1,rsa-keygen-exports,rsa-raw-exports,aes-cbc" devel
*/
/*! asmCrypto v0.0.11, (c) 2013 Artem S Vybornov, opensource.org/licenses/MIT */
(function ( exports, global ) {
function IllegalStateError () { var err = Error.apply( this, arguments ); this.message = err.message, this.stack = err.stack; }
IllegalStateError.prototype = Object.create( Error.prototype, { name: { value: 'IllegalStateError' } } );
function IllegalArgumentError () { var err = Error.apply( this, arguments ); this.message = err.message, this.stack = err.stack; }
IllegalArgumentError.prototype = Object.create( Error.prototype, { name: { value: 'IllegalArgumentError' } } );
function SecurityError () { var err = Error.apply( this, arguments ); this.message = err.message, this.stack = err.stack; }
SecurityError.prototype = Object.create( Error.prototype, { name: { value: 'SecurityError' } } );
var FloatArray = global.Float64Array || global.Float32Array; // make PhantomJS happy
function string_to_bytes ( str, utf8 ) {
utf8 = !!utf8;
var len = str.length,
bytes = new Uint8Array( utf8 ? 4*len : len );
for ( var i = 0, j = 0; i < len; i++ ) {
var c = str.charCodeAt(i);
if ( utf8 && 0xd800 <= c && c <= 0xdbff ) {
if ( ++i >= len ) throw new Error( "Malformed string, low surrogate expected at position " + i );
c = ( (c ^ 0xd800) << 10 ) | 0x10000 | ( str.charCodeAt(i) ^ 0xdc00 );
}
else if ( !utf8 && c >>> 8 ) {
throw new Error("Wide characters are not allowed.");
}
if ( !utf8 || c <= 0x7f ) {
bytes[j++] = c;
}
else if ( c <= 0x7ff ) {
bytes[j++] = 0xc0 | (c >> 6);
bytes[j++] = 0x80 | (c & 0x3f);
}
else if ( c <= 0xffff ) {
bytes[j++] = 0xe0 | (c >> 12);
bytes[j++] = 0x80 | (c >> 6 & 0x3f);
bytes[j++] = 0x80 | (c & 0x3f);
}
else {
bytes[j++] = 0xf0 | (c >> 18);
bytes[j++] = 0x80 | (c >> 12 & 0x3f);
bytes[j++] = 0x80 | (c >> 6 & 0x3f);
bytes[j++] = 0x80 | (c & 0x3f);
}
}
return bytes.subarray(0, j);
}
function hex_to_bytes ( str ) {
var len = str.length;
if ( len & 1 ) {
str = '0'+str;
len++;
}
var bytes = new Uint8Array(len>>1);
for ( var i = 0; i < len; i += 2 ) {
bytes[i>>1] = parseInt( str.substr( i, 2), 16 );
}
return bytes;
}
function base64_to_bytes ( str ) {
return string_to_bytes( atob( str ) );
}
function bytes_to_string ( bytes, utf8 ) {
utf8 = !!utf8;
var len = bytes.length,
chars = new Array(len);
for ( var i = 0, j = 0; i < len; i++ ) {
var b = bytes[i];
if ( !utf8 || b < 128 ) {
chars[j++] = b;
}
else if ( b >= 192 && b < 224 && i+1 < len ) {
chars[j++] = ( (b & 0x1f) << 6 ) | (bytes[++i] & 0x3f);
}
else if ( b >= 224 && b < 240 && i+2 < len ) {
chars[j++] = ( (b & 0xf) << 12 ) | ( (bytes[++i] & 0x3f) << 6 ) | (bytes[++i] & 0x3f);
}
else if ( b >= 240 && b < 248 && i+3 < len ) {
var c = ( (b & 7) << 18 ) | ( (bytes[++i] & 0x3f) << 12 ) | ( (bytes[++i] & 0x3f) << 6 ) | (bytes[++i] & 0x3f);
if ( c <= 0xffff ) {
chars[j++] = c;
}
else {
c ^= 0x10000;
chars[j++] = 0xd800 | (c >> 10);
chars[j++] = 0xdc00 | (c & 0x3ff);
}
}
else {
throw new Error("Malformed UTF8 character at byte offset " + i);
}
}
var str = '',
bs = 16384;
for ( var i = 0; i < j; i += bs ) {
str += String.fromCharCode.apply( String, chars.slice( i, i+bs <= j ? i+bs : j ) );
}
return str;
}
function bytes_to_hex ( arr ) {
var str = '';
for ( var i = 0; i < arr.length; i++ ) {
var h = ( arr[i] & 0xff ).toString(16);
if ( h.length < 2 ) str += '0';
str += h;
}
return str;
}
function bytes_to_base64 ( arr ) {
return btoa( bytes_to_string(arr) );
}
function pow2_ceil ( a ) {
a -= 1;
a |= a >>> 1;
a |= a >>> 2;
a |= a >>> 4;
a |= a >>> 8;
a |= a >>> 16;
a += 1;
return a;
}
function is_number ( a ) {
return ( typeof a === 'number' );
}
function is_string ( a ) {
return ( typeof a === 'string' );
}
function is_buffer ( a ) {
return ( a instanceof ArrayBuffer );
}
function is_bytes ( a ) {
return ( a instanceof Uint8Array );
}
function is_typed_array ( a ) {
return ( a instanceof Int8Array ) || ( a instanceof Uint8Array )
|| ( a instanceof Int16Array ) || ( a instanceof Uint16Array )
|| ( a instanceof Int32Array ) || ( a instanceof Uint32Array )
|| ( a instanceof Float32Array )
|| ( a instanceof Float64Array );
}
function _heap_init ( constructor, options ) {
var heap = options.heap,
size = heap ? heap.byteLength : options.heapSize || 65536;
if ( size & 0xfff || size <= 0 )
throw new Error("heap size must be a positive integer and a multiple of 4096");
heap = heap || new constructor( new ArrayBuffer(size) );
return heap;
}
function _heap_write ( heap, hpos, data, dpos, dlen ) {
var hlen = heap.length - hpos,
wlen = ( hlen < dlen ) ? hlen : dlen;
heap.set( data.subarray( dpos, dpos+wlen ), hpos );
return wlen;
}
/**
* Util exports
*/
exports.string_to_bytes = string_to_bytes;
exports.hex_to_bytes = hex_to_bytes;
exports.base64_to_bytes = base64_to_bytes;
exports.bytes_to_string = bytes_to_string;
exports.bytes_to_hex = bytes_to_hex;
exports.bytes_to_base64 = bytes_to_base64;
/**
* Error definitions
*/
global.IllegalStateError = IllegalStateError;
global.IllegalArgumentError = IllegalArgumentError;
global.SecurityError = SecurityError;
/**
* @file {@link http://asmjs.org Asm.js} implementation of the {@link https://en.wikipedia.org/wiki/Advanced_Encryption_Standard Advanced Encryption Standard}.
* @author Artem S Vybornov <vybornov@gmail.com>
* @license MIT
*/
var AES_asm = function () {
"use strict";
/**
* Galois Field stuff init flag
*/
var ginit_done = false;
/**
* Galois Field exponentiation and logarithm tables for 3 (the generator)
*/
var gexp3, glog3;
/**
* Init Galois Field tables
*/
function ginit () {
gexp3 = [],
glog3 = [];
var a = 1, c, d;
for ( c = 0; c < 255; c++ ) {
gexp3[c] = a;
// Multiply by three
d = a & 0x80, a <<= 1, a &= 255;
if ( d === 0x80 ) a ^= 0x1b;
a ^= gexp3[c];
// Set the log table value
glog3[gexp3[c]] = c;
}
gexp3[255] = gexp3[0];
glog3[0] = 0;
ginit_done = true;
}
/**
* Galois Field multiplication
* @param {int} a
* @param {int} b
* @return {int}
*/
function gmul ( a, b ) {
var c = gexp3[ ( glog3[a] + glog3[b] ) % 255 ];
if ( a === 0 || b === 0 ) c = 0;
return c;
}
/**
* Galois Field reciprocal
* @param {int} a
* @return {int}
*/
function ginv ( a ) {
var i = gexp3[ 255 - glog3[a] ];
if ( a === 0 ) i = 0;
return i;
}
/**
* AES stuff init flag
*/
var aes_init_done = false;
/**
* Encryption, Decryption, S-Box and KeyTransform tables
*/
var aes_sbox, aes_sinv, aes_enc, aes_dec;
/**
* Init AES tables
*/
function aes_init () {
if ( !ginit_done ) ginit();
// Calculates AES S-Box value
function _s ( a ) {
var c, s, x;
s = x = ginv(a);
for ( c = 0; c < 4; c++ ) {
s = ( (s << 1) | (s >>> 7) ) & 255;
x ^= s;
}
x ^= 99;
return x;
}
// Tables
aes_sbox = [],
aes_sinv = [],
aes_enc = [ [], [], [], [] ],
aes_dec = [ [], [], [], [] ];
for ( var i = 0; i < 256; i++ ) {
var s = _s(i);
// S-Box and its inverse
aes_sbox[i] = s;
aes_sinv[s] = i;
// Ecryption and Decryption tables
aes_enc[0][i] = ( gmul( 2, s ) << 24 ) | ( s << 16 ) | ( s << 8 ) | gmul( 3, s );
aes_dec[0][s] = ( gmul( 14, i ) << 24 ) | ( gmul( 9, i ) << 16 ) | ( gmul( 13, i ) << 8 ) | gmul( 11, i );
// Rotate tables
for ( var t = 1; t < 4; t++ ) {
aes_enc[t][i] = ( aes_enc[t-1][i] >>> 8 ) | ( aes_enc[t-1][i] << 24 );
aes_dec[t][s] = ( aes_dec[t-1][s] >>> 8 ) | ( aes_dec[t-1][s] << 24 );
}
}
}
/**
* Asm.js module constructor.
*
* <p>
* Heap buffer layout by offset:
* <pre>
* 0x0000 encryption key schedule
* 0x0400 decryption key schedule
* 0x0800 sbox
* 0x0c00 inv sbox
* 0x1000 encryption tables
* 0x2000 decryption tables
* 0x3000 reserved (future GCM multiplication lookup table)
* 0x4000 data
* </pre>
* Don't touch anything before <code>0x400</code>.
* </p>
*
* @alias AES_asm
* @class
* @param {GlobalScope} stdlib - global scope object (e.g. <code>window</code>)
* @param {Object} foreign - <i>ignored</i>
* @param {ArrayBuffer} buffer - heap buffer to link with
*/
var wrapper = function ( stdlib, foreign, buffer ) {
// Init AES stuff for the first time
if ( !aes_init_done ) aes_init();
// Fill up AES tables
var heap = new Uint32Array(buffer);
heap.set( aes_sbox, 0x0800>>2 );
heap.set( aes_sinv, 0x0c00>>2 );
for ( var i = 0; i < 4; i++ ) {
heap.set( aes_enc[i], ( 0x1000 + 0x400 * i )>>2 );
heap.set( aes_dec[i], ( 0x2000 + 0x400 * i )>>2 );
}
/**
* Calculate AES key schedules.
* @instance
* @memberof AES_asm
* @param {int} ks - key size, 4/6/8 (for 128/192/256-bit key correspondingly)
* @param {int} k0..k7 - key vector components
*/
function set_key ( ks, k0, k1, k2, k3, k4, k5, k6, k7 ) {
var ekeys = heap.subarray( 0x000, 60 ),
dkeys = heap.subarray( 0x100, 0x100+60 );
// Encryption key schedule
ekeys.set( [ k0, k1, k2, k3, k4, k5, k6, k7 ] );
for ( var i = ks, rcon = 1; i < 4*ks+28; i++ ) {
var k = ekeys[i-1];
if ( ( i % ks === 0 ) || ( ks === 8 && i % ks === 4 ) ) {
k = aes_sbox[k>>>24]<<24 ^ aes_sbox[k>>>16&255]<<16 ^ aes_sbox[k>>>8&255]<<8 ^ aes_sbox[k&255];
}
if ( i % ks === 0 ) {
k = (k << 8) ^ (k >>> 24) ^ (rcon << 24);
rcon = (rcon << 1) ^ ( (rcon & 0x80) ? 0x1b : 0 );
}
ekeys[i] = ekeys[i-ks] ^ k;
}
// Decryption key schedule
for ( var j = 0; j < i; j += 4 ) {
for ( var jj = 0; jj < 4; jj++ ) {
var k = ekeys[i-(4+j)+(4-jj)%4];
if ( j < 4 || j >= i-4 ) {
dkeys[j+jj] = k;
} else {
dkeys[j+jj] = aes_dec[0][aes_sbox[k>>>24]]
^ aes_dec[1][aes_sbox[k>>>16&255]]
^ aes_dec[2][aes_sbox[k>>>8&255]]
^ aes_dec[3][aes_sbox[k&255]];
}
}
}
// Set rounds number
asm.set_rounds( ks + 5 );
}
var asm = function ( stdlib, foreign, buffer ) {
"use asm";
var S0 = 0, S1 = 0, S2 = 0, S3 = 0,
I0 = 0, I1 = 0, I2 = 0, I3 = 0,
N0 = 0, N1 = 0, N2 = 0, N3 = 0,
M0 = 0, M1 = 0, M2 = 0, M3 = 0,
H0 = 0, H1 = 0, H2 = 0, H3 = 0,
R = 0;
var HEAP = new stdlib.Uint32Array(buffer),
DATA = new stdlib.Uint8Array(buffer);
/**
* AES core
* @param {int} k - precomputed key schedule offset
* @param {int} s - precomputed sbox table offset
* @param {int} t - precomputed round table offset
* @param {int} r - number of inner rounds to perform
* @param {int} x0..x3 - 128-bit input block vector
*/
function _core ( k, s, t, r, x0, x1, x2, x3 ) {
k = k|0;
s = s|0;
t = t|0;
r = r|0;
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
var t1 = 0, t2 = 0, t3 = 0,
y0 = 0, y1 = 0, y2 = 0, y3 = 0,
i = 0;
t1 = t|0x400, t2 = t|0x800, t3 = t|0xc00;
// round 0
x0 = x0 ^ HEAP[(k|0)>>2],
x1 = x1 ^ HEAP[(k|4)>>2],
x2 = x2 ^ HEAP[(k|8)>>2],
x3 = x3 ^ HEAP[(k|12)>>2];
// round 1..r
for ( i = 16; (i|0) <= (r<<4); i = (i+16)|0 ) {
y0 = HEAP[(t|x0>>22&1020)>>2] ^ HEAP[(t1|x1>>14&1020)>>2] ^ HEAP[(t2|x2>>6&1020)>>2] ^ HEAP[(t3|x3<<2&1020)>>2] ^ HEAP[(k|i|0)>>2],
y1 = HEAP[(t|x1>>22&1020)>>2] ^ HEAP[(t1|x2>>14&1020)>>2] ^ HEAP[(t2|x3>>6&1020)>>2] ^ HEAP[(t3|x0<<2&1020)>>2] ^ HEAP[(k|i|4)>>2],
y2 = HEAP[(t|x2>>22&1020)>>2] ^ HEAP[(t1|x3>>14&1020)>>2] ^ HEAP[(t2|x0>>6&1020)>>2] ^ HEAP[(t3|x1<<2&1020)>>2] ^ HEAP[(k|i|8)>>2],
y3 = HEAP[(t|x3>>22&1020)>>2] ^ HEAP[(t1|x0>>14&1020)>>2] ^ HEAP[(t2|x1>>6&1020)>>2] ^ HEAP[(t3|x2<<2&1020)>>2] ^ HEAP[(k|i|12)>>2];
x0 = y0, x1 = y1, x2 = y2, x3 = y3;
}
// final round
S0 = HEAP[(s|x0>>22&1020)>>2]<<24 ^ HEAP[(s|x1>>14&1020)>>2]<<16 ^ HEAP[(s|x2>>6&1020)>>2]<<8 ^ HEAP[(s|x3<<2&1020)>>2] ^ HEAP[(k|i|0)>>2],
S1 = HEAP[(s|x1>>22&1020)>>2]<<24 ^ HEAP[(s|x2>>14&1020)>>2]<<16 ^ HEAP[(s|x3>>6&1020)>>2]<<8 ^ HEAP[(s|x0<<2&1020)>>2] ^ HEAP[(k|i|4)>>2],
S2 = HEAP[(s|x2>>22&1020)>>2]<<24 ^ HEAP[(s|x3>>14&1020)>>2]<<16 ^ HEAP[(s|x0>>6&1020)>>2]<<8 ^ HEAP[(s|x1<<2&1020)>>2] ^ HEAP[(k|i|8)>>2],
S3 = HEAP[(s|x3>>22&1020)>>2]<<24 ^ HEAP[(s|x0>>14&1020)>>2]<<16 ^ HEAP[(s|x1>>6&1020)>>2]<<8 ^ HEAP[(s|x2<<2&1020)>>2] ^ HEAP[(k|i|12)>>2];
}
/**
* ECB mode encryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _ecb_enc ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
_core(
0x0000, 0x0800, 0x1000,
R,
x0,
x1,
x2,
x3
);
}
/**
* ECB mode decryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _ecb_dec ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
var t = 0;
_core(
0x0400, 0x0c00, 0x2000,
R,
x0,
x3,
x2,
x1
);
t = S1, S1 = S3, S3 = t;
}
/**
* CBC mode encryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _cbc_enc ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
_core(
0x0000, 0x0800, 0x1000,
R,
I0 ^ x0,
I1 ^ x1,
I2 ^ x2,
I3 ^ x3
);
I0 = S0,
I1 = S1,
I2 = S2,
I3 = S3;
}
/**
* CBC mode decryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _cbc_dec ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
var t = 0;
_core(
0x0400, 0x0c00, 0x2000,
R,
x0,
x3,
x2,
x1
);
t = S1, S1 = S3, S3 = t;
S0 = S0 ^ I0,
S1 = S1 ^ I1,
S2 = S2 ^ I2,
S3 = S3 ^ I3;
I0 = x0,
I1 = x1,
I2 = x2,
I3 = x3;
}
/**
* CFB mode encryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _cfb_enc ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
_core(
0x0000, 0x0800, 0x1000,
R,
I0,
I1,
I2,
I3
);
I0 = S0 = S0 ^ x0,
I1 = S1 = S1 ^ x1,
I2 = S2 = S2 ^ x2,
I3 = S3 = S3 ^ x3;
}
/**
* CFB mode decryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _cfb_dec ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
_core(
0x0000, 0x0800, 0x1000,
R,
I0,
I1,
I2,
I3
);
S0 = S0 ^ x0,
S1 = S1 ^ x1,
S2 = S2 ^ x2,
S3 = S3 ^ x3;
I0 = x0,
I1 = x1,
I2 = x2,
I3 = x3;
}
/**
* OFB mode encryption / decryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _ofb ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
_core(
0x0000, 0x0800, 0x1000,
R,
I0,
I1,
I2,
I3
);
I0 = S0,
I1 = S1,
I2 = S2,
I3 = S3;
S0 = S0 ^ x0,
S1 = S1 ^ x1,
S2 = S2 ^ x2,
S3 = S3 ^ x3;
}
/**
* CTR mode encryption / decryption
* @param {int} x0..x3 - 128-bit input block vector
*/
function _ctr ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
_core(
0x0000, 0x0800, 0x1000,
R,
N0,
N1,
N2,
N3
);
N3 = ( ~M3 & N3 ) | M3 & ( N3 + 1 ),
N2 = ( ~M2 & N2 ) | M2 & ( N2 + ( (N3|0) == 0 ) ),
N1 = ( ~M1 & N1 ) | M1 & ( N1 + ( (N2|0) == 0 ) ),
N0 = ( ~M0 & N0 ) | M0 & ( N0 + ( (N1|0) == 0 ) );
S0 = S0 ^ x0,
S1 = S1 ^ x1,
S2 = S2 ^ x2,
S3 = S3 ^ x3;
}
/**
* GCM mode MAC calculation
* @param {int} x0..x3 - 128-bit input block vector
*/
function _gcm_mac ( x0, x1, x2, x3 ) {
x0 = x0|0;
x1 = x1|0;
x2 = x2|0;
x3 = x3|0;
var y0 = 0, y1 = 0, y2 = 0, y3 = 0,
z0 = 0, z1 = 0, z2 = 0, z3 = 0,
i = 0, c = 0;
x0 = x0 ^ I0,
x1 = x1 ^ I1,
x2 = x2 ^ I2,
x3 = x3 ^ I3;
y0 = H0|0,
y1 = H1|0,
y2 = H2|0,
y3 = H3|0;
for ( ; (i|0) < 128; i = (i + 1)|0 ) {
if ( y0 >>> 31 ) {
z0 = z0 ^ x0,
z1 = z1 ^ x1,
z2 = z2 ^ x2,
z3 = z3 ^ x3;
}
y0 = (y0 << 1) | (y1 >>> 31),
y1 = (y1 << 1) | (y2 >>> 31),
y2 = (y2 << 1) | (y3 >>> 31),
y3 = (y3 << 1);
c = x3 & 1;
x3 = (x3 >>> 1) | (x2 << 31),
x2 = (x2 >>> 1) | (x1 << 31),
x1 = (x1 >>> 1) | (x0 << 31),
x0 = (x0 >>> 1);
if ( c ) x0 = x0 ^ 0xe1000000;
}
I0 = z0,
I1 = z1,
I2 = z2,
I3 = z3;
}
/**
* Set the internal rounds number.
* @instance
* @memberof AES_asm
* @param {int} r - number if inner AES rounds
*/
function set_rounds ( r ) {
r = r|0;
R = r;
}
/**
* Populate the internal state of the module.
* @instance
* @memberof AES_asm
* @param {int} s0...s3 - state vector
*/
function set_state ( s0, s1, s2, s3 ) {
s0 = s0|0;
s1 = s1|0;
s2 = s2|0;
s3 = s3|0;
S0 = s0,
S1 = s1,
S2 = s2,
S3 = s3;
}
/**
* Populate the internal iv of the module.
* @instance
* @memberof AES_asm
* @param {int} i0...i3 - iv vector
*/
function set_iv ( i0, i1, i2, i3 ) {
i0 = i0|0;
i1 = i1|0;
i2 = i2|0;
i3 = i3|0;
I0 = i0,
I1 = i1,
I2 = i2,
I3 = i3;
}
/**
* Set nonce for CTR-family modes.
* @instance
* @memberof AES_asm
* @param {int} n0..n3 - nonce vector
*/
function set_nonce ( n0, n1, n2, n3 ) {
n0 = n0|0;
n1 = n1|0;
n2 = n2|0;
n3 = n3|0;
N0 = n0,
N1 = n1,
N2 = n2,
N3 = n3;
}
/**
* Set counter mask for CTR-family modes.
* @instance
* @memberof AES_asm
* @param {int} m0...m3 - counter mask vector
*/
function set_mask ( m0, m1, m2, m3 ) {
m0 = m0|0;
m1 = m1|0;
m2 = m2|0;
m3 = m3|0;
M0 = m0,
M1 = m1,
M2 = m2,
M3 = m3;
}
/**
* Set counter for CTR-family modes.
* @instance
* @memberof AES_asm
* @param {int} c0...c3 - counter vector
*/
function set_counter ( c0, c1, c2, c3 ) {
c0 = c0|0;
c1 = c1|0;
c2 = c2|0;
c3 = c3|0;
N3 = ( ~M3 & N3 ) | M3 & c3,
N2 = ( ~M2 & N2 ) | M2 & c2,
N1 = ( ~M1 & N1 ) | M1 & c1,
N0 = ( ~M0 & N0 ) | M0 & c0;
}
/**
* Store the internal state vector into the heap.
* @instance
* @memberof AES_asm
* @param {int} pos - offset where to put the data
* @return {int} The number of bytes have been written into the heap, always 16.
*/
function get_state ( pos ) {
pos = pos|0;
if ( pos & 15 ) return -1;
DATA[pos|0] = S0>>>24,
DATA[pos|1] = S0>>>16&255,
DATA[pos|2] = S0>>>8&255,
DATA[pos|3] = S0&255,
DATA[pos|4] = S1>>>24,
DATA[pos|5] = S1>>>16&255,
DATA[pos|6] = S1>>>8&255,
DATA[pos|7] = S1&255,
DATA[pos|8] = S2>>>24,
DATA[pos|9] = S2>>>16&255,
DATA[pos|10] = S2>>>8&255,
DATA[pos|11] = S2&255,
DATA[pos|12] = S3>>>24,
DATA[pos|13] = S3>>>16&255,
DATA[pos|14] = S3>>>8&255,
DATA[pos|15] = S3&255;
return 16;
}
/**
* Store the internal iv vector into the heap.
* @instance
* @memberof AES_asm
* @param {int} pos - offset where to put the data
* @return {int} The number of bytes have been written into the heap, always 16.
*/
function get_iv ( pos ) {
pos = pos|0;
if ( pos & 15 ) return -1;
DATA[pos|0] = I0>>>24,
DATA[pos|1] = I0>>>16&255,
DATA[pos|2] = I0>>>8&255,
DATA[pos|3] = I0&255,
DATA[pos|4] = I1>>>24,
DATA[pos|5] = I1>>>16&255,
DATA[pos|6] = I1>>>8&255,
DATA[pos|7] = I1&255,
DATA[pos|8] = I2>>>24,
DATA[pos|9] = I2>>>16&255,
DATA[pos|10] = I2>>>8&255,
DATA[pos|11] = I2&255,
DATA[pos|12] = I3>>>24,
DATA[pos|13] = I3>>>16&255,
DATA[pos|14] = I3>>>8&255,
DATA[pos|15] = I3&255;
return 16;
}
/**
* GCM initialization.
* @instance
* @memberof AES_asm
*/
function gcm_init ( ) {
_ecb_enc( 0, 0, 0, 0 );
H0 = S0,
H1 = S1,
H2 = S2,
H3 = S3;
}
/**
* Perform ciphering operation on the supplied data.
* @instance
* @memberof AES_asm
* @param {int} mode - block cipher mode (see {@link AES_asm} mode constants)
* @param {int} pos - offset of the data being processed
* @param {int} len - length of the data being processed
* @return {int} Actual amount of data have been processed.
*/
function cipher ( mode, pos, len ) {
mode = mode|0;
pos = pos|0;
len = len|0;
var ret = 0;
if ( pos & 15 ) return -1;
while ( (len|0) >= 16 ) {
_cipher_modes[mode&7](
DATA[pos|0]<<24 | DATA[pos|1]<<16 | DATA[pos|2]<<8 | DATA[pos|3],
DATA[pos|4]<<24 | DATA[pos|5]<<16 | DATA[pos|6]<<8 | DATA[pos|7],
DATA[pos|8]<<24 | DATA[pos|9]<<16 | DATA[pos|10]<<8 | DATA[pos|11],
DATA[pos|12]<<24 | DATA[pos|13]<<16 | DATA[pos|14]<<8 | DATA[pos|15]
);
DATA[pos|0] = S0>>>24,
DATA[pos|1] = S0>>>16&255,
DATA[pos|2] = S0>>>8&255,
DATA[pos|3] = S0&255,
DATA[pos|4] = S1>>>24,
DATA[pos|5] = S1>>>16&255,
DATA[pos|6] = S1>>>8&255,
DATA[pos|7] = S1&255,
DATA[pos|8] = S2>>>24,
DATA[pos|9] = S2>>>16&255,
DATA[pos|10] = S2>>>8&255,
DATA[pos|11] = S2&255,
DATA[pos|12] = S3>>>24,
DATA[pos|13] = S3>>>16&255,
DATA[pos|14] = S3>>>8&255,
DATA[pos|15] = S3&255;
ret = (ret + 16)|0,
pos = (pos + 16)|0,
len = (len - 16)|0;
}
return ret|0;
}
/**
* Calculates MAC of the supplied data.
* @instance
* @memberof AES_asm
* @param {int} mode - block cipher mode (see {@link AES_asm} mode constants)
* @param {int} pos - offset of the data being processed
* @param {int} len - length of the data being processed
* @return {int} Actual amount of data have been processed.
*/
function mac ( mode, pos, len ) {
mode = mode|0;
pos = pos|0;
len = len|0;
var ret = 0;
if ( pos & 15 ) return -1;
while ( (len|0) >= 16 ) {
_mac_modes[mode&1](
DATA[pos|0]<<24 | DATA[pos|1]<<16 | DATA[pos|2]<<8 | DATA[pos|3],
DATA[pos|4]<<24 | DATA[pos|5]<<16 | DATA[pos|6]<<8 | DATA[pos|7],
DATA[pos|8]<<24 | DATA[pos|9]<<16 | DATA[pos|10]<<8 | DATA[pos|11],
DATA[pos|12]<<24 | DATA[pos|13]<<16 | DATA[pos|14]<<8 | DATA[pos|15]
);
ret = (ret + 16)|0,
pos = (pos + 16)|0,
len = (len - 16)|0;
}