Scene.js is a small JavaScript library for rendering view models. A view consists of a JS object (the model), an HTML file (the template), and an object with properties (the data). Scene.js takes care of loading the template, compiling it with the model, and adds a few helpful methods.
- Make changes
- Set a new version with
npm version <major|minor|patch>
- Authenticate yourself against the npm registry, for example like this:
- Create a personal (legacy) access token on GitHub with the scope write-packages.
- Run
npm login --scope=@digipost --auth-type=legacy --registry=https://npm.pkg.github.com
- When asked for "Username," use your GitHub username; for "Password," use the token you created earlier. If asked for an email, use an email address you have used on GitHub.
- Run
npm publish
- Push the version commit and the tag:
git push && git push origin v3.0.0
<-- REPLACE THE VERSION NUMBER! - Create a Release on GitHub for the tag: Create Release
This example assumes you are using jQuery and underscore.js, but those are completely optional.
<!-- mytemplate.html -->
<div>Hello <span><%= greet() %></span>!</div>
var mymodel = {
// The URL to your template file.
// This could also be a string of HTML.
template: 'mytemplate.html',
// This is run before the HTML is compiled.
// Use it to set or change properties.
before: function() {
this.name = this.name.toUpperCase();
},
// This is run after the HTML is compiled.
// Use it to add listeners, change HTML etc.
init: function() {
this.$('span').css('color', 'red');
},
// All methods and properties are available
// to the HTML templating language.
greet: function() {
return this.name;
}
};
scene(mymodel, { name: 'world' }, function(view) {
console.log(view.el.html());
// => '<div>Hello <span style="color:red">WORLD</span>!</div>'
});
By default, Scene generates document fragments. If jQuery is available, jQuery objects are generated in stead.
Also, by default, no templating language is required.
If you are using underscore.js, Scene will use _.template
to compile templates.
You can set your own templating language by overriding scene.compiler(html) => fn
.
See the 'hooks' section on how to override any assumptions.
/*
* The scene method renders view models with a model prototype, a set of properties, and a callback.
*/
scene(model, properties, callback(view));
/*
* The model can have a couple of optional magic methods.
*/
// The URL to your template. This can be a function or a property.
// If the template starts with '<', it is treated as an HTML string.
model.template
// The before method runs before the HTML is rendered.
model.before()
// The init method runs after the HTML is rendered.
model.init()
/*
* Rendered views also have a few methods.
*/
// The rendered HTML is stored in view.el. This will be a jQuery object or a document fragment.
view.el
// Use view.$ to find something inside the HTML of this view.
view.$(selector)
// Use view.set to add a subview inside an element in this view.
view.set(selector, model, data, callback)
You can add filters, or middleware, to Scene, which will be applied to each rendered template:
// Add a filter which will do something to the view:
scene.use(function(view) {
view.$('span').addClass('foo');
});
// Render a view model:
scene({ template: '<span>1</span>' }, {}, function(view) {
console.log(view.el.innerHTML); // => '<span class="foo">1</span>'
});
Hooks let you override default behaviour for getting templates, compiling HTML, and for creating and manipulating elements.
/*
* Hook: Get a template from the server.
*
* @template: The template property, or result of the template function.
* @callback: Must be called by this function with the template HTML.
*
* The default hook will use jQuery if available, or plain XHR.
*/
scene.get = function(template, callback) { ... };
/*
* Hook: Create a compiler from an HTML string.
*
* @html: An HTML string for this template.
* @return: A compiler function or a new HTML string.
*
* The default hook will use _.template if available, or skip compilation.
*/
scene.compile = function(html) { ... };
/*
* Hook: Create empty elements.
*
* View models without elements use this function to create blank elements.
* Override it to create different blank elements.
*
* The default hook will use jQuery if available, or create a document fragment.
*/
scene.el = function() { ... };
/*
* Hook: Find elements within another element.
*
* @el: The parent element.
* @selector: The selector of the child to find.
*
* The default hook will use jQuery if available, or use querySelectorAll.
*/
scene.find = function(el, selector) { ... };
/*
* Hook: Insert HTML by selector.
*
* @el: The parent element.
* @selector: Where to insert the HTML.
* @html: The HTML to insert.
*
* The default hook will use jQuery if available, or appendChild.
*/
scene.insert = function(el, selector, html) { ... };
/*
* Hook: Append HTML to an element.
*
* @el: The parent element.
* @html: The HTML to insert.
*/
scene.append = function(el, html) { ... };
MIT. See LICENSE.