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Update to bevy v0.4.0 #45
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Hi! Thank you for this PR. How does this differ from #30 exactly? |
@sebcrozet mine targets stable bevy 0.4.0 (unlike the #30 ) and i am in the process of fixing examples (which is also not fixed in that PR). I am going to make this completely ready to be merged with all examples working and all issues fixed (even if i have to open issues in the bevy itself). I see no problem if you update bevy_rapier on your own. I had to update it to get new version faster for my own game, and decided to share my work and make it completely mergeable with zero issues. |
apparently size of |
And POST_UPDATE for debug ui text is no longer an option: bevyengine/bevy#1102 (comment) |
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I've moved bevy ui diagnostics plugin to UPDATE stage instead of POST_UPDATE due to issue with perfomant fonts in bevy 0.4.0. |
Examples visually looks the same as in bevy_rapier for bevy 0.3.0 (i did side by side comparison). But simulation feels like x2 faster. |
Seems all good. Thanks! |
And thanks to @alec-deason for their initial work on this with #30! |
I made a release of |
Tests pass (my linux), it compiles (my linux). Not sure if this PR is usefull for anyone.
Big thanks to @alec-deason ( #30 ) it was really usefull reference while i was updating bevy_rapier and i saved a lot of my time thanks to it.
stage::POST_UPDATE
bevyengine/bevy#1102. Right now it is never updated if text update system is onstages::POST_UPDATE
stage. Works if onstages::UPDATE
.